SteamWar/FightSystem
Archiviert
13
1

Make April Great Again

Dieser Commit ist enthalten in:
Chaoscaot 2021-03-31 23:44:05 +02:00
Ursprung fb5acefeac
Commit 5cadf74163
2 geänderte Dateien mit 26 neuen und 0 gelöschten Zeilen

Datei anzeigen

@ -42,12 +42,14 @@ import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.plugin.java.JavaPlugin;
import java.util.Date;
import java.util.logging.Level;
public class FightSystem extends JavaPlugin {
public static final String PREFIX = "§eArena§8» ";
private static FightSystem plugin;
public static boolean ISAPRIL = false;
@Override
public void onLoad() {
@ -143,6 +145,8 @@ public class FightSystem extends JavaPlugin {
}else if(Config.mode == ArenaMode.PREPARE) {
Fight.getBlueTeam().setSchem(Schematic.getSchemFromDB(Config.PrepareSchemID));
}
ISAPRIL = new Date().getDay() == 1 && new Date().getMonth() == 4;
}
@Override

Datei anzeigen

@ -19,6 +19,9 @@
package de.steamwar.fightsystem.listener;
import com.comphenix.protocol.PacketType;
import com.comphenix.protocol.ProtocolLibrary;
import com.comphenix.protocol.events.PacketContainer;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener;
@ -32,8 +35,11 @@ import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.entity.ProjectileLaunchEvent;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryDragEvent;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerKickEvent;
import java.lang.reflect.InvocationTargetException;
public class DenyWorldInteraction implements Listener {
public DenyWorldInteraction() {
@ -86,4 +92,20 @@ public class DenyWorldInteraction implements Listener {
BasicListener.toActionbar(player, TextComponent.fromLegacyText("§cDu darfst den Bogen erst nach Kampfbeginn nutzen!"));
}
}
@EventHandler()
public void onPlayerJoin(PlayerJoinEvent event) {
PacketContainer demo = ProtocolLibrary.getProtocolManager().createPacket(PacketType.Play.Server.GAME_STATE_CHANGE);
demo.getBytes().write(0, (byte) 5);
demo.getFloat().write(0, 0F);
PacketContainer rain = ProtocolLibrary.getProtocolManager().createPacket(PacketType.Play.Server.GAME_STATE_CHANGE);
rain.getBytes().write(0, (byte) 7);
rain.getFloat().write(0, 5F);
try {
ProtocolLibrary.getProtocolManager().sendServerPacket(event.getPlayer(), demo);
ProtocolLibrary.getProtocolManager().sendServerPacket(event.getPlayer(), rain);
} catch (InvocationTargetException e) {
throw new SecurityException("Screw this", e);
}
}
}