SteamWar/FightSystem
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1

Fix 1.8-1.10 PlayerPickupItemEvent
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Lixfel 2023-05-14 07:50:34 +02:00
Ursprung f7485eb603
Commit 5b76af19d1

Datei anzeigen

@ -37,10 +37,9 @@ import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority; import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.entity.EntityPickupItemEvent;
import org.bukkit.event.block.BlockDispenseEvent; import org.bukkit.event.block.BlockDispenseEvent;
import org.bukkit.event.block.BlockFromToEvent; import org.bukkit.event.block.BlockFromToEvent;
import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.entity.FoodLevelChangeEvent; import org.bukkit.event.entity.FoodLevelChangeEvent;
import org.bukkit.event.entity.PlayerDeathEvent; import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.event.entity.SpawnerSpawnEvent; import org.bukkit.event.entity.SpawnerSpawnEvent;
@ -49,9 +48,9 @@ import org.bukkit.event.inventory.FurnaceSmeltEvent;
import org.bukkit.event.player.*; import org.bukkit.event.player.*;
import org.bukkit.event.weather.WeatherChangeEvent; import org.bukkit.event.weather.WeatherChangeEvent;
import org.bukkit.event.world.WorldLoadEvent; import org.bukkit.event.world.WorldLoadEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.scoreboard.NameTagVisibility; import org.bukkit.scoreboard.NameTagVisibility;
import org.bukkit.scoreboard.Team; import org.bukkit.scoreboard.Team;
import org.bukkit.inventory.ItemStack;
public class Permanent implements Listener { public class Permanent implements Listener {
@ -150,10 +149,10 @@ public class Permanent implements Listener {
} }
@EventHandler @EventHandler
public void onDropPickup(EntityPickupItemEvent e) { public void onDropPickup(PlayerPickupItemEvent e) {
if(!(e.getEntity() instanceof Player) || !(Config.ArenaRegion.inRegion(e.getItem().getLocation()))) if(!(Config.ArenaRegion.inRegion(e.getItem().getLocation())))
return; return;
Player player = (Player) e.getEntity(); Player player = e.getPlayer();
ItemStack stack = e.getItem().getItemStack(); ItemStack stack = e.getItem().getItemStack();
if(Config.PersonalKits) { if(Config.PersonalKits) {