Paste & Kitanpassungen
Dieser Commit ist enthalten in:
Ursprung
1aed04917d
Commit
5ac22edc90
@ -235,13 +235,8 @@ public class FightSystem extends JavaPlugin {
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}
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private void teleportAllToFightSpawn() {
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for(FightPlayer fightPlayer : Fight.getBlueTeam().getPlayers()) {
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fightPlayer.getPlayer().teleport(Config.TeamBlueSpawn);
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}
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for(FightPlayer fightPlayer : Fight.getRedTeam().getPlayers()) {
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fightPlayer.getPlayer().teleport(Config.TeamRedSpawn);
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}
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Fight.getBlueTeam().teleportToSpawn();
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Fight.getRedTeam().teleportToSpawn();
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for(Player player : Bukkit.getServer().getOnlinePlayers()) {
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FightTeam fightTeam = Fight.getPlayerTeam(player);
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@ -139,6 +139,7 @@ public class AkCommand implements CommandExecutor {
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//TODO: Owns Kit
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Fight.getFightPlayer(player).setKit(kit);
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player.sendMessage(FightSystem.PREFIX + "§aDu hast nun das Kit §6" + args[1] + "§a!");
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} else if(args[0].equalsIgnoreCase("schem")) {
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FightTeam fightTeam = Fight.getPlayerTeam(player);
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@ -1,6 +1,8 @@
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package me.yaruma.fightsystem.fight;
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import me.yaruma.fightsystem.kit.Kit;
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import me.yaruma.fightsystem.kit.KitManager;
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import me.yaruma.fightsystem.utils.Config;
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import org.bukkit.entity.Player;
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public class FightPlayer {
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@ -24,6 +26,7 @@ public class FightPlayer {
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public FightPlayer(Player player, boolean isOut) {
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this.player = player;
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this.isOut = isOut;
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kit = KitManager.getKitByName(Config.MemberDefault);
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}
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public void setOut(boolean isOut) {
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@ -8,6 +8,7 @@ import com.sk89q.worldedit.world.World;
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import de.warking.hunjy.MySQL.Schematic;
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import de.warking.hunjy.MySQL.WarkingUser;
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import me.yaruma.fightsystem.FightSystem;
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import me.yaruma.fightsystem.kit.KitManager;
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import me.yaruma.fightsystem.utils.Config;
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import me.yaruma.fightsystem.utils.ItemBuilder;
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import org.bukkit.Bukkit;
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@ -44,6 +45,12 @@ public class FightTeam {
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rotate = Rotate;
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}
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public void teleportToSpawn(){
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for(FightPlayer player : players){
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player.getPlayer().teleport(spawn);
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}
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}
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public FightPlayer getFightPlayer(Player player) {
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for(FightPlayer fightPlayer : players) {
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if(fightPlayer.getPlayer().equals(player))
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@ -99,6 +106,7 @@ public class FightTeam {
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public void setLeader(FightPlayer leader) {
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this.leader = leader;
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leader.setKit(KitManager.getKitByName(Config.LeaderDefault));
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if(!this.players.contains(leader)){
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this.players.add(leader);
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}
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@ -123,12 +131,17 @@ public class FightTeam {
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}
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World w = new BukkitWorld(Bukkit.getWorlds().get(0));
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Vector dimensions = schem.getClipboard().getDimensions();
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Vector v = paste.subtract(dimensions.getX()/2, 0, dimensions.getZ()/2).subtract(schem.getClipboard().getRegion().getMinimumPoint()).add(schem.getClipboard().getOrigin());
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Vector v;
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Vector offset = new Vector(schem.getClipboard().getRegion().getMinimumPoint()).subtract(schem.getClipboard().getOrigin());
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AffineTransform aT = new AffineTransform();
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if(rotate){
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aT.rotateY(180);
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aT = aT.rotateY(180);
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v = paste.add(dimensions.getX()/2, 0, dimensions.getZ()/2).subtract(offset.multiply(-1, 1, -1));
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}else{
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v = paste.subtract(dimensions.getX()/2, 0, dimensions.getZ()/2).subtract(offset);
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}
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schem.paste(w, v, false, true, aT).flushQueue();
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teleportToSpawn();
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}
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public void setSchematic(Schematic schematic){
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@ -2,8 +2,6 @@ package me.yaruma.fightsystem.kit;
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import de.warking.hunjy.CoinSystem.CoinSystem;
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import me.yaruma.fightsystem.FightSystem;
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import me.yaruma.fightsystem.fight.Fight;
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import me.yaruma.fightsystem.fight.FightPlayer;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.configuration.file.YamlConfiguration;
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import org.bukkit.entity.Player;
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@ -21,14 +19,6 @@ public class KitManager {
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private static final ArrayList<Kit> loadedKits = new ArrayList<>();
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private static void loadInventoryToPlayer(String kitName, Player player) {
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YamlConfiguration yamlConfiguration = YamlConfiguration.loadConfiguration(new File(kitsPath));
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ItemStack[] content = ((List<ItemStack>) yamlConfiguration.get("Kits." + kitName + ".Armor")).toArray(new ItemStack[0]);
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player.getInventory().setArmorContents(content);
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content = ((List<ItemStack>) yamlConfiguration.get("Kits." + kitName + ".Items")).toArray(new ItemStack[0]);
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player.getInventory().setContents(content);
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}
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public static void saveInventory(String kitName, Player player){
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loadedKits.add(new Kit(kitName, 0, true, true, player.getInventory().getArmorContents(), player.getInventory().getContents()));
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saveAllKits();
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@ -49,38 +39,16 @@ public class KitManager {
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return true; //wird spaeter gemacht
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}
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public static void loadKitToPlayer(Kit kit, Player player) {
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if(kit != null) {
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if(ownsKit(player)) {
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FightPlayer fightPlayer = Fight.getPlayerTeam(player).getFightPlayer(player);
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if(fightPlayer != null) {
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if(fightPlayer.isLeader() && kit.isLeaderAllowed() || !fightPlayer.isLeader() && kit.isMemberAllowed()) {
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loadInventoryToPlayer(kit.getName(), player);
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player.sendMessage(FightSystem.PREFIX + "§6" + kit.getName() + " §ageladen!");
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} else {
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player.sendMessage(FightSystem.PREFIX + "§cDu darfst dieses Kit nicht verwenden!");
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}
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} else {
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player.sendMessage(FightSystem.PREFIX + "§cDu befindest dich in keinem Team!");
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}
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} else {
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player.sendMessage(FightSystem.PREFIX + "§cDu besitzt dieses Kit nicht!");
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}
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}
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}
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public static Kit loadKitFromConfig(String name) {
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FileConfiguration data = instance.getKitData();
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name = "Kits." + name;
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if(data.contains(name)) {
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List<ItemStack> armor = (List<ItemStack>) data.getList(name + ".Armor");
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List<ItemStack> items = (List<ItemStack>) data.getList(name + ".Items");
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String path = "Kits." + name;
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if(data.contains(path)) {
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List<ItemStack> armor = (List<ItemStack>) data.getList(path + ".Armor");
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List<ItemStack> items = (List<ItemStack>) data.getList(path + ".Items");
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int price = data.getInt(name + ".Price");
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boolean leaderAllowed = data.getBoolean(name + ".LeaderAllowed");
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boolean memberAllowed = data.getBoolean(name + ".MemberAllowed");
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int price = data.getInt(path + ".Price");
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boolean leaderAllowed = data.getBoolean(path + ".LeaderAllowed");
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boolean memberAllowed = data.getBoolean(path + ".MemberAllowed");
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Kit kit = new Kit(name, price, leaderAllowed, memberAllowed, armor.toArray(new ItemStack[1]), items.toArray(new ItemStack[1]));
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return kit;
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