added TechKO wincondition; reworked player quit and join; send team leader schematic list;
Signed-off-by: Yaruma3341 <yaruma3341@gmail.com>
Dieser Commit ist enthalten in:
Ursprung
0c28aee3d9
Commit
59418b8001
@ -39,6 +39,7 @@ WinConditions:
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CaptainDead: boolean
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CaptainDead: boolean
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PercentSystem: boolean
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PercentSystem: boolean
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Entern: boolean
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Entern: boolean
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TechKO: boolean
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WinConditionParams:
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WinConditionParams:
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TimeoutTime: 0
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TimeoutTime: 0
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EnterPhaseBegin: 0
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EnterPhaseBegin: 0
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@ -6,11 +6,17 @@ import com.sk89q.worldedit.bukkit.BukkitWorld;
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import com.sk89q.worldedit.math.transform.AffineTransform;
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import com.sk89q.worldedit.math.transform.AffineTransform;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.World;
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import de.warking.hunjy.MySQL.Schematic;
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import de.warking.hunjy.MySQL.Schematic;
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import de.warking.hunjy.MySQL.SchematicType;
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import de.warking.hunjy.MySQL.WarkingUser;
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import de.warking.hunjy.MySQL.WarkingUser;
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import me.yaruma.fightsystem.FightSystem;
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import me.yaruma.fightsystem.FightSystem;
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import me.yaruma.fightsystem.kit.KitManager;
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import me.yaruma.fightsystem.kit.KitManager;
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import me.yaruma.fightsystem.utils.Config;
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import me.yaruma.fightsystem.utils.Config;
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import me.yaruma.fightsystem.utils.ItemBuilder;
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import me.yaruma.fightsystem.utils.ItemBuilder;
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import net.md_5.bungee.api.ChatColor;
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import net.md_5.bungee.api.chat.ClickEvent;
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import net.md_5.bungee.api.chat.ComponentBuilder;
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import net.md_5.bungee.api.chat.HoverEvent;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Material;
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@ -20,6 +26,7 @@ import org.bukkit.entity.Player;
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import java.io.File;
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import java.io.File;
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import java.io.IOException;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.List;
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public class FightTeam {
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public class FightTeam {
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@ -94,6 +101,8 @@ public class FightTeam {
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public void removePlayer(Player player) {
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public void removePlayer(Player player) {
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FightPlayer fightPlayer = Fight.getPlayerTeam(player).getFightPlayer(player);
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FightPlayer fightPlayer = Fight.getPlayerTeam(player).getFightPlayer(player);
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players.remove(fightPlayer);
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players.remove(fightPlayer);
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if(fightPlayer.isLeader())
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this.leader = null;
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}
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}
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public boolean hasTeamLeader() {
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public boolean hasTeamLeader() {
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@ -194,4 +203,80 @@ public class FightTeam {
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public String getPrefix() {
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public String getPrefix() {
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return prefix;
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return prefix;
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}
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}
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public void sendPlayerSchematicList(int currentPage, int filesPerPage, Player player, SchematicType schematicType) {
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List<Schematic> preSchematicList = Schematic.getSchemsAccessibleByUser(player.getUniqueId());
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List<Schematic> schematicList = new ArrayList<>();
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for(Schematic s : preSchematicList) {
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if(s.getSchemType() == schematicType)
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schematicList.add(s);
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}
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if(schematicList.isEmpty()) {
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player.sendMessage(FightSystem.PREFIX + "§cDu hast noch keine Schematic(s)!");
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return;
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}
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int pages;
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double doublePages = (Double.valueOf(schematicList.size()) / Double.valueOf(filesPerPage));
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int intPages = schematicList.size() / filesPerPage;
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if(schematicList.size() <= filesPerPage) {
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pages = 1;
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} else if(doublePages > intPages) {
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pages = (intPages + 1);
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} else
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pages = intPages;
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int currPage = currentPage;
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if(currPage >= pages) return;
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player.sendMessage("§5======§8[§dSeite " + (currentPage + 1) + " §7/ §d" + pages + " §7| §d" + schematicList.size() + " Schematic(s)§8]§5======");
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for(int i = currPage * filesPerPage; i < (currPage * filesPerPage) + filesPerPage; i++) {
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if(schematicList.size() <= i) break;
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Schematic schematic = schematicList.get(i);
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TextComponent schematics = new TextComponent("§b" + schematic.getSchemName());
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schematics.setBold(true);
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schematics.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, new ComponentBuilder("Schematic benutzen...").create()));
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schematics.setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/schem info " + schematic.getSchemName()));
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player.spigot().sendMessage(schematics);
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}
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if(pages <= 1) return;
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if(currPage == 0) {
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TextComponent nextPage = new TextComponent("Nächste Seite >>");
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nextPage.setColor(ChatColor.RED);
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nextPage.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, new ComponentBuilder("§6Nächste Seite...").create()));
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nextPage.setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/schem list 1"));
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player.spigot().sendMessage(nextPage);
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} else if((currPage + 1) == pages) {
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TextComponent beforePage = new TextComponent("<< Vorherige Seite");
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beforePage.setColor(ChatColor.RED);
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beforePage.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, new ComponentBuilder("§6Vorherige Seite...").create()));
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beforePage.setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/schem list " + (currPage - 1)));
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player.spigot().sendMessage(beforePage);
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} else {
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TextComponent beforePage = new TextComponent("<< Seite ");
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beforePage.setColor(ChatColor.RED);
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beforePage.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, new ComponentBuilder("§6Vorherige Seite...").create()));
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beforePage.setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/schem list " + (currPage - 1)));
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TextComponent nextPage = new TextComponent(">>");
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nextPage.setColor(ChatColor.RED);
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nextPage.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, new ComponentBuilder("§6Nächste Seite...").create()));
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nextPage.setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/schem list " + (currPage + 1)));
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beforePage.addExtra(nextPage);
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player.spigot().sendMessage(beforePage);
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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package me.yaruma.fightsystem.fight;
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package me.yaruma.fightsystem.fight;
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import me.yaruma.fightsystem.FightSystem;
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import me.yaruma.fightsystem.FightSystem;
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import me.yaruma.fightsystem.winconditions.WinconditionTechKO;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Material;
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@ -69,6 +70,7 @@ public class WaterRemover {
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Bukkit.getScheduler().runTask((Plugin)FightSystem.getPlugin(), () -> {
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Bukkit.getScheduler().runTask((Plugin)FightSystem.getPlugin(), () -> {
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for (Block block : blocksToRemove) {
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for (Block block : blocksToRemove) {
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block.setType(Material.AIR);
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block.setType(Material.AIR);
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WinconditionTechKO.removeWater(block.getLocation());
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}
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}
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});
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});
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}
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}
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@ -34,9 +34,11 @@ public class PlayerJoinListener implements Listener {
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if (Fight.getPlayerTeam(player) == null) {
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if (Fight.getPlayerTeam(player) == null) {
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if(!Fight.getRedTeam().hasTeamLeader()) {
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if(!Fight.getRedTeam().hasTeamLeader()) {
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Fight.getRedTeam().setLeader(new FightPlayer(player, false));
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Fight.getRedTeam().setLeader(new FightPlayer(player, false));
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Fight.getRedTeam().sendPlayerSchematicList(0, 15, player, Config.SchematicType);
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player.setGameMode(GameMode.ADVENTURE);
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player.setGameMode(GameMode.ADVENTURE);
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} else if(!Fight.getBlueTeam().hasTeamLeader()) {
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} else if(!Fight.getBlueTeam().hasTeamLeader()) {
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Fight.getBlueTeam().setLeader(new FightPlayer(player, false));
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Fight.getBlueTeam().setLeader(new FightPlayer(player, false));
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Fight.getBlueTeam().sendPlayerSchematicList(0, 15, player, Config.SchematicType);
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player.setGameMode(GameMode.ADVENTURE);
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player.setGameMode(GameMode.ADVENTURE);
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} else {
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} else {
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player.setGameMode(GameMode.SPECTATOR);
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player.setGameMode(GameMode.SPECTATOR);
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@ -2,8 +2,10 @@ package me.yaruma.fightsystem.listener;
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import me.yaruma.fightsystem.FightSystem;
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import me.yaruma.fightsystem.FightSystem;
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import me.yaruma.fightsystem.fight.Fight;
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import me.yaruma.fightsystem.fight.Fight;
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import me.yaruma.fightsystem.fight.FightPlayer;
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import me.yaruma.fightsystem.fight.FightState;
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import me.yaruma.fightsystem.fight.FightState;
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import me.yaruma.fightsystem.fight.FightTeam;
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import me.yaruma.fightsystem.fight.FightTeam;
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import me.yaruma.fightsystem.utils.Config;
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import me.yaruma.fightsystem.utils.countdown.Countdown;
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import me.yaruma.fightsystem.utils.countdown.Countdown;
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import me.yaruma.fightsystem.utils.countdown.FinishNoPlayersOnline;
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import me.yaruma.fightsystem.utils.countdown.FinishNoPlayersOnline;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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@ -21,8 +23,38 @@ public class PlayerQuitListener implements Listener {
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Player player = event.getPlayer();
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Player player = event.getPlayer();
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if(Fight.getPlayerTeam(player) == null) return;
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if(Fight.getPlayerTeam(player) == null) return;
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FightTeam fightTeam = Fight.getPlayerTeam(player);
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FightTeam fightTeam = Fight.getPlayerTeam(player);
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FightState fightState = FightSystem.getPlugin().getFightState();
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if(!fightTeam.getFightPlayer(player).isLeader()) {
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if(fightState == FightState.PRE_RUNNING
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|| fightState == FightState.RUNNING) {
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fightTeam.getFightPlayer(player).setOut(true);
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fightTeam.getFightPlayer(player).setOut(true);
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} else if(fightState == FightState.SETUP) {
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fightTeam.removePlayer(player);
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}
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Spieler §6" + player.getName() + " §chat den Kampf verlassen!");
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Spieler §6" + player.getName() + " §chat den Kampf verlassen!");
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} else {
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if(fightState == FightState.SETUP) {
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fightTeam.removePlayer(player);
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if(!fightTeam.getPlayers().isEmpty()) {
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fightTeam.setLeader(fightTeam.getPlayers().get(0));
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§aDer Spieler §6" + fightTeam.getPlayers().get(0).getPlayer().getDisplayName() + " §aist nun Leader von Team " + fightTeam.getName() == Fight.getRedTeam().getName() ?
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Config.TeamRedPrefix + Config.TeamRedName : Config.TeamBluePrefix + Config.TeamBlueName + "§a!");
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} else {
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for(Player players : Bukkit.getServer().getOnlinePlayers()) {
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if(Fight.getPlayerTeam(players) != null) {
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§6Es gibt keine Spieler mehr die den Leader ersetzen können! \n Server stoppt...");
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Bukkit.shutdown();
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} else {
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FightPlayer fightPlayer = new FightPlayer(players, false);
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fightTeam.setLeader(fightPlayer);
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§aDer Spieler §6" + players.getDisplayName() + " §aist nun Leader von Team " + fightTeam.getName() == Fight.getRedTeam().getName() ?
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Config.TeamRedPrefix + Config.TeamRedName : Config.TeamBluePrefix + Config.TeamBlueName + "§a!");
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}
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}
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}
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}
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}
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if(fightTeam.allPlayersOut() && FightSystem.getPlugin().getFightState() == FightState.SETUP) {
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if(fightTeam.allPlayersOut() && FightSystem.getPlugin().getFightState() == FightState.SETUP) {
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§cAlle Spieler aus dem Team " + fightTeam.getName() + " §chaben den Kampf verlassen!");
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§cAlle Spieler aus dem Team " + fightTeam.getName() + " §chaben den Kampf verlassen!");
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@ -49,6 +49,7 @@ public class Config {
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public static boolean CaptainDead;
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public static boolean CaptainDead;
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public static boolean PercentSystem;
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public static boolean PercentSystem;
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public static boolean Entern;
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public static boolean Entern;
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public static boolean TechKO;
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public static int TimeoutTime;
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public static int TimeoutTime;
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public static int EnterPhaseBegin;
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public static int EnterPhaseBegin;
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@ -127,6 +128,7 @@ public class Config {
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CaptainDead = config.getBoolean("WinConditions.CaptainDead");
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CaptainDead = config.getBoolean("WinConditions.CaptainDead");
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PercentSystem = config.getBoolean("WinConditions.PercentSystem");
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PercentSystem = config.getBoolean("WinConditions.PercentSystem");
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Entern = config.getBoolean("WinConditions.Entern");
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Entern = config.getBoolean("WinConditions.Entern");
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TechKO = config.getBoolean("WinConditions.TechKO");
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TimeoutTime = config.getInt("WinConditionParams.TimeoutTime");
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TimeoutTime = config.getInt("WinConditionParams.TimeoutTime");
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EnterPhaseBegin = config.getInt("WinConditionParams.EnterPhaseBegin");
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EnterPhaseBegin = config.getInt("WinConditionParams.EnterPhaseBegin");
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@ -106,80 +106,5 @@ public class WorldEdit {
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}
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}
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}
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}
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public static void sendPlayerSchematicList(int currentPage, int filesPerPage, Player player, SchematicType schematicType) {
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List<Schematic> preSchematicList = Schematic.getSchemsAccessibleByUser(player.getUniqueId());
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List<Schematic> schematicList = new ArrayList<>();
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for(Schematic s : preSchematicList) {
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if(s.getSchemType() == schematicType)
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schematicList.add(s);
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}
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if(schematicList.isEmpty()) {
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player.sendMessage(FightSystem.PREFIX + "§cDu hast noch keine Schematic(s)!");
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return;
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}
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int pages;
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double doublePages = (Double.valueOf(schematicList.size()) / Double.valueOf(filesPerPage));
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int intPages = schematicList.size() / filesPerPage;
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if(schematicList.size() <= filesPerPage) {
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pages = 1;
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} else if(doublePages > intPages) {
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pages = (intPages + 1);
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} else
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pages = intPages;
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int currPage = currentPage;
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if(currPage >= pages) return;
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player.sendMessage("§5======§8[§dSeite " + (currentPage + 1) + " §7/ §d" + pages + " §7| §d" + schematicList.size() + " Schematic(s)§8]§5======");
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for(int i = currPage * filesPerPage; i < (currPage * filesPerPage) + filesPerPage; i++) {
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if(schematicList.size() <= i) break;
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Schematic schematic = schematicList.get(i);
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TextComponent schematics = new TextComponent("§b" + schematic.getSchemName());
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schematics.setBold(true);
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schematics.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, new ComponentBuilder("Schematic benutzen...").create()));
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schematics.setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/schem info " + schematic.getSchemName()));
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player.spigot().sendMessage(schematics);
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}
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if(pages <= 1) return;
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if(currPage == 0) {
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TextComponent nextPage = new TextComponent("Nächste Seite >>");
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nextPage.setColor(ChatColor.RED);
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nextPage.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, new ComponentBuilder("§6Nächste Seite...").create()));
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nextPage.setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/schem list 1"));
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player.spigot().sendMessage(nextPage);
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} else if((currPage + 1) == pages) {
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TextComponent beforePage = new TextComponent("<< Vorherige Seite");
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beforePage.setColor(ChatColor.RED);
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beforePage.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, new ComponentBuilder("§6Vorherige Seite...").create()));
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beforePage.setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/schem list " + (currPage - 1)));
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player.spigot().sendMessage(beforePage);
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} else {
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TextComponent beforePage = new TextComponent("<< Seite ");
|
|
||||||
beforePage.setColor(ChatColor.RED);
|
|
||||||
beforePage.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, new ComponentBuilder("§6Vorherige Seite...").create()));
|
|
||||||
beforePage.setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/schem list " + (currPage - 1)));
|
|
||||||
|
|
||||||
TextComponent nextPage = new TextComponent(">>");
|
|
||||||
nextPage.setColor(ChatColor.RED);
|
|
||||||
nextPage.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, new ComponentBuilder("§6Nächste Seite...").create()));
|
|
||||||
nextPage.setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/schem list " + (currPage + 1)));
|
|
||||||
|
|
||||||
beforePage.addExtra(nextPage);
|
|
||||||
player.spigot().sendMessage(beforePage);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -2,6 +2,7 @@ package me.yaruma.fightsystem.winconditions;
|
|||||||
|
|
||||||
import me.yaruma.fightsystem.FightSystem;
|
import me.yaruma.fightsystem.FightSystem;
|
||||||
import me.yaruma.fightsystem.fight.Fight;
|
import me.yaruma.fightsystem.fight.Fight;
|
||||||
|
import me.yaruma.fightsystem.fight.FightState;
|
||||||
import me.yaruma.fightsystem.fight.FightTeam;
|
import me.yaruma.fightsystem.fight.FightTeam;
|
||||||
import me.yaruma.fightsystem.utils.Config;
|
import me.yaruma.fightsystem.utils.Config;
|
||||||
import org.bukkit.Bukkit;
|
import org.bukkit.Bukkit;
|
||||||
@ -18,9 +19,11 @@ public class WinconditionAllDead implements Listener {
|
|||||||
@EventHandler
|
@EventHandler
|
||||||
public void handlePlayerDeath(PlayerDeathEvent event) {
|
public void handlePlayerDeath(PlayerDeathEvent event) {
|
||||||
if(!Config.AllDead) return;
|
if(!Config.AllDead) return;
|
||||||
|
if(instance.getFightState() != FightState.PRE_RUNNING && instance.getFightState() != FightState.RUNNING) return;
|
||||||
Player player = event.getEntity().getPlayer();
|
Player player = event.getEntity().getPlayer();
|
||||||
if(Fight.getPlayerTeam(player) == null) return;
|
if(Fight.getPlayerTeam(player) == null) return;
|
||||||
FightTeam fightTeam = Fight.getPlayerTeam(player);
|
FightTeam fightTeam = Fight.getPlayerTeam(player);
|
||||||
|
fightTeam.getFightPlayer(player).setOut(true);
|
||||||
|
|
||||||
if(fightTeam.allPlayersOut()) {
|
if(fightTeam.allPlayersOut()) {
|
||||||
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer letzte Spieler aus " + fightTeam.getPrefix() + fightTeam.getName() + " §cist gestorben!");
|
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer letzte Spieler aus " + fightTeam.getPrefix() + fightTeam.getName() + " §cist gestorben!");
|
||||||
@ -31,9 +34,11 @@ public class WinconditionAllDead implements Listener {
|
|||||||
@EventHandler
|
@EventHandler
|
||||||
public void handlePlayerQuit(PlayerQuitEvent event) {
|
public void handlePlayerQuit(PlayerQuitEvent event) {
|
||||||
if(!Config.AllDead) return;
|
if(!Config.AllDead) return;
|
||||||
|
if(instance.getFightState() != FightState.PRE_RUNNING && instance.getFightState() != FightState.RUNNING) return;
|
||||||
Player player = event.getPlayer();
|
Player player = event.getPlayer();
|
||||||
if(Fight.getPlayerTeam(player) == null) return;
|
if(Fight.getPlayerTeam(player) == null) return;
|
||||||
FightTeam fightTeam = Fight.getPlayerTeam(player);
|
FightTeam fightTeam = Fight.getPlayerTeam(player);
|
||||||
|
fightTeam.getFightPlayer(player).setOut(true);
|
||||||
|
|
||||||
if(fightTeam.allPlayersOut()) {
|
if(fightTeam.allPlayersOut()) {
|
||||||
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer letzte Spieler aus §6" + fightTeam.getPrefix() + fightTeam.getName() + " §chat den Kampf verlassen!");
|
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer letzte Spieler aus §6" + fightTeam.getPrefix() + fightTeam.getName() + " §chat den Kampf verlassen!");
|
||||||
|
@ -2,6 +2,7 @@ package me.yaruma.fightsystem.winconditions;
|
|||||||
|
|
||||||
import me.yaruma.fightsystem.FightSystem;
|
import me.yaruma.fightsystem.FightSystem;
|
||||||
import me.yaruma.fightsystem.fight.Fight;
|
import me.yaruma.fightsystem.fight.Fight;
|
||||||
|
import me.yaruma.fightsystem.fight.FightState;
|
||||||
import me.yaruma.fightsystem.fight.FightTeam;
|
import me.yaruma.fightsystem.fight.FightTeam;
|
||||||
import me.yaruma.fightsystem.utils.Config;
|
import me.yaruma.fightsystem.utils.Config;
|
||||||
import org.bukkit.Bukkit;
|
import org.bukkit.Bukkit;
|
||||||
@ -18,9 +19,11 @@ public class WinconditionCaptainDead implements Listener {
|
|||||||
@EventHandler
|
@EventHandler
|
||||||
public void handlePlayerDeath(PlayerDeathEvent event) {
|
public void handlePlayerDeath(PlayerDeathEvent event) {
|
||||||
if(!Config.CaptainDead) return;
|
if(!Config.CaptainDead) return;
|
||||||
|
if(instance.getFightState() != FightState.PRE_RUNNING && instance.getFightState() != FightState.RUNNING) return;
|
||||||
Player player = event.getEntity().getPlayer();
|
Player player = event.getEntity().getPlayer();
|
||||||
if(Fight.getPlayerTeam(player) == null) return;
|
if(Fight.getPlayerTeam(player) == null) return;
|
||||||
FightTeam fightTeam = Fight.getPlayerTeam(player);
|
FightTeam fightTeam = Fight.getPlayerTeam(player);
|
||||||
|
fightTeam.getFightPlayer(player).setOut(true);
|
||||||
|
|
||||||
if(fightTeam.isPlayerLeader(player)) {
|
if(fightTeam.isPlayerLeader(player)) {
|
||||||
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Leader von " + fightTeam.getPrefix() + fightTeam.getName() + " §cist gestorben!");
|
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Leader von " + fightTeam.getPrefix() + fightTeam.getName() + " §cist gestorben!");
|
||||||
@ -32,9 +35,11 @@ public class WinconditionCaptainDead implements Listener {
|
|||||||
@EventHandler
|
@EventHandler
|
||||||
public void handlePlayerQuit(PlayerQuitEvent event) {
|
public void handlePlayerQuit(PlayerQuitEvent event) {
|
||||||
if(!Config.CaptainDead) return;
|
if(!Config.CaptainDead) return;
|
||||||
|
if(instance.getFightState() != FightState.PRE_RUNNING && instance.getFightState() != FightState.RUNNING) return;
|
||||||
Player player = event.getPlayer();
|
Player player = event.getPlayer();
|
||||||
if(Fight.getPlayerTeam(player) == null) return;
|
if(Fight.getPlayerTeam(player) == null) return;
|
||||||
FightTeam fightTeam = Fight.getPlayerTeam(player);
|
FightTeam fightTeam = Fight.getPlayerTeam(player);
|
||||||
|
fightTeam.getFightPlayer(player).setOut(true);
|
||||||
|
|
||||||
if(fightTeam.isPlayerLeader(player)) {
|
if(fightTeam.isPlayerLeader(player)) {
|
||||||
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Leader von " + fightTeam.getPrefix() + fightTeam.getName() + " §chat den Kampf verlassen!");
|
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Leader von " + fightTeam.getPrefix() + fightTeam.getName() + " §chat den Kampf verlassen!");
|
||||||
|
52
src/me/yaruma/fightsystem/winconditions/WinconditionTechKO.java
Normale Datei
52
src/me/yaruma/fightsystem/winconditions/WinconditionTechKO.java
Normale Datei
@ -0,0 +1,52 @@
|
|||||||
|
package me.yaruma.fightsystem.winconditions;
|
||||||
|
|
||||||
|
import me.yaruma.fightsystem.utils.Config;
|
||||||
|
import org.bukkit.Bukkit;
|
||||||
|
import org.bukkit.Location;
|
||||||
|
import org.bukkit.Material;
|
||||||
|
|
||||||
|
import java.util.HashSet;
|
||||||
|
|
||||||
|
public class WinconditionTechKO {
|
||||||
|
|
||||||
|
public static HashSet<Location> teamRedWater = new HashSet<>();
|
||||||
|
public static HashSet<Location> teamBlueWater = new HashSet<>();
|
||||||
|
|
||||||
|
public static void addWater() {
|
||||||
|
|
||||||
|
//Team Red
|
||||||
|
for(int x = Config.TeamRedCornerX; x <= (x + Config.SchemsizeX); x++) {
|
||||||
|
for(int y = Config.TeamRedCornerY; y <= (y + Config.SchemsizeY); y++) {
|
||||||
|
for(int z = Config.TeamRedCornerZ; z <= (y + Config.SchemsizeZ); z++) {
|
||||||
|
Location location = new Location(Bukkit.getWorlds().get(0), x, y, z);
|
||||||
|
if(location.getBlock().getType() == Material.WATER
|
||||||
|
|| location.getBlock().getType() == Material.STATIONARY_WATER)
|
||||||
|
teamRedWater.add(location);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Team Blue
|
||||||
|
for(int x = Config.TeamBlueCornerX; x <= (x + Config.SchemsizeX); x++) {
|
||||||
|
for(int y = Config.TeamBlueCornerY; y <= (y + Config.SchemsizeY); y++) {
|
||||||
|
for(int z = Config.TeamBlueCornerZ; z <= (y + Config.SchemsizeZ); z++) {
|
||||||
|
Location location = new Location(Bukkit.getWorlds().get(0), x, y, z);
|
||||||
|
if(location.getBlock().getType() == Material.WATER
|
||||||
|
|| location.getBlock().getType() == Material.STATIONARY_WATER)
|
||||||
|
teamBlueWater.add(location);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void removeWater(Location location) {
|
||||||
|
if(!Config.TechKO)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if(teamRedWater.contains(location))
|
||||||
|
teamRedWater.remove(location);
|
||||||
|
if(teamBlueWater.contains(location))
|
||||||
|
teamBlueWater.remove(location);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
In neuem Issue referenzieren
Einen Benutzer sperren