SteamWar/FightSystem
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Add FacingEnemy Blue Red switch

Dieser Commit ist enthalten in:
jojo 2020-05-22 17:52:32 +02:00
Ursprung 7e4825472f
Commit 54c4bb4e63

Datei anzeigen

@ -251,23 +251,25 @@ public class Config {
World world = Bukkit.getWorlds().get(0);
double yaw = Math.toDegrees(Math.atan2(TeamBluetoReddistanceZ, TeamBluetoReddistanceX));
double pitch = Math.toDegrees(Math.atan2(Math.sqrt(TeamBluetoReddistanceZ * TeamBluetoReddistanceZ + TeamBluetoReddistanceX * TeamBluetoReddistanceX), TeamBluetoReddistanceY) + Math.PI);
double yawInverted = ((yaw + 90 + 180) * 180) / 180;
double pitch = Math.toDegrees(Math.atan2(Math.sqrt(TeamBluetoReddistanceZ * TeamBluetoReddistanceZ + TeamBluetoReddistanceX * TeamBluetoReddistanceX), TeamBluetoReddistanceY));
double yawInverted = ((yaw + 180) * 180) / 180;
double pitchInverted = ((90 - pitch) * 180) / 180;
TeamBlueSpawn = new Location(world,
TeamBluePasteX + 0.5 + teamBlueSpawnOffsetX,
TeamBlueCornerY + 0.5 + teamBlueSpawnOffsetY,
TeamBluePasteZ + 0.5 + teamBlueSpawnOffsetZ);
TeamBlueSpawn.setYaw((float)yaw);
TeamBlueSpawn.setPitch((float)pitch);
TeamRedSpawn = new Location(world,
TeamRedPasteX + 0.5 - teamBlueSpawnOffsetX,
TeamRedCornerY + 0.5 + teamBlueSpawnOffsetY,
TeamRedPasteZ + 0.5 - teamBlueSpawnOffsetZ);
TeamRedSpawn.setYaw((float)yawInverted);
TeamRedSpawn.setPitch((float)pitchInverted);
TeamBlueSpawn.setYaw((float)yawInverted);
TeamBlueSpawn.setPitch((float)pitchInverted);
TeamRedSpawn.setYaw((float)yaw);
TeamRedSpawn.setPitch((float)pitch);
SpecSpawn = new Location(world,
TeamBluePasteX + TeamBluetoReddistanceX/2.0,