SteamWar/FightSystem
Archiviert
13
1

Fix the Bugfest! And the wrong behaviour.

Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Lixfel 2021-05-24 08:24:33 +02:00
Ursprung 21c6baf40f
Commit 504f23f1d9
5 geänderte Dateien mit 80 neuen und 86 gelöschten Zeilen

Datei anzeigen

@ -20,6 +20,8 @@
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.OneShotStateDependent;
@ -33,11 +35,11 @@ import org.bukkit.event.entity.EntityExplodeEvent;
import java.util.HashMap;
import java.util.Map;
import java.util.function.Consumer;
import java.util.function.Predicate;
public abstract class PercentWincondition extends Wincondition implements PrintableWincondition {
private static final World world = Bukkit.getWorlds().get(0);
protected final Map<FightTeam, TeamPercent> teamMap = new HashMap<>();
protected PercentWincondition(String windescription, Winconditions winconditions) {
@ -57,63 +59,65 @@ public abstract class PercentWincondition extends Wincondition implements Printa
return teamMap.get(team).getPercent();
}
public static class TeamPercent implements Listener {
protected class TeamPercent implements Listener {
protected final FightTeam fightTeam;
private static final World world = Bukkit.getWorlds().get(0);
public final FightTeam fightTeam;
private final Predicate<Material> testType;
public int totalBlocks = 0;
protected int totalBlocks = 0;
private int currentBlocks = 0;
private final Consumer<TeamPercent> explodeConsumer;
public TeamPercent(PercentWincondition percentWincondition, FightTeam fightTeam, Winconditions wincondition, Predicate<Material> testType, Consumer<TeamPercent> explodeConsumer) {
this(percentWincondition, fightTeam, wincondition, testType, explodeConsumer, () -> {});
}
public TeamPercent(PercentWincondition percentWincondition, FightTeam fightTeam, Winconditions wincondition, Predicate<Material> testType, Consumer<TeamPercent> explodeConsumer, Runnable afterEnable) {
protected TeamPercent(FightTeam fightTeam, Winconditions wincondition) {
this.fightTeam = fightTeam;
this.testType = testType;
this.explodeConsumer = explodeConsumer;
new OneShotStateDependent(wincondition, FightState.Running, () -> {
fightTeam.getSchemRegion().forEach((x, y, z) -> {
if (testType.test(world.getBlockAt(x, y, z).getType())) {
totalBlocks++;
}
});
currentBlocks = totalBlocks;
afterEnable.run();
});
new OneShotStateDependent(wincondition, FightState.Running, this::enable);
new StateDependentListener(wincondition, FightState.Running, this).register();
if (percentWincondition != null) {
percentWincondition.teamMap.put(fightTeam, this);
}
teamMap.put(fightTeam, this);
}
@EventHandler
public void onEntityExplode(EntityExplodeEvent event) {
// Entern active
if (!Config.EnterStages.isEmpty() && Config.EnterStages.get(0) >= Wincondition.getTimeOverCountdown().getTimeLeft()) {
return;
}
if (!fightTeam.getExtendRegion().inRegion(event.getEntity().getLocation())) {
if (checkEntern() || !fightTeam.getExtendRegion().inRegion(event.getEntity().getLocation())) {
return;
}
event.blockList().forEach(block -> {
if (testType.test(block.getType())) {
if (test(block.getType())) {
currentBlocks--;
}
});
explodeConsumer.accept(this);
checkWin();
}
public double getPercent() {
protected void enable(){
countTotal();
currentBlocks = totalBlocks;
}
protected void countTotal(){
totalBlocks = 0;
fightTeam.getSchemRegion().forEach((x, y, z) -> {
if (test(world.getBlockAt(x, y, z).getType())) {
totalBlocks++;
}
});
}
protected boolean checkEntern(){
return !Config.EnterStages.isEmpty() && Config.EnterStages.get(0) >= Wincondition.getTimeOverCountdown().getTimeLeft();
}
protected boolean test(Material type){
return !Config.Blocks.contains(type);
}
protected void checkWin(){
if (getPercent() >= Config.PercentWin) {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cTeam " + fightTeam.getColoredName() + " §chat zu viel Schaden erlitten!");
win(Fight.getOpposite(fightTeam));
}
}
protected double getPercent() {
if (currentBlocks >= totalBlocks) {
return 0;
}

Datei anzeigen

@ -19,11 +19,8 @@
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import org.bukkit.Bukkit;
public class WinconditionPercentSystem extends PercentWincondition {
@ -34,11 +31,16 @@ public class WinconditionPercentSystem extends PercentWincondition {
}
private void create(FightTeam fightTeam) {
new TeamPercent(this, fightTeam, Winconditions.PERCENT_SYSTEM, material -> true, teamPercent -> {
if (teamPercent.getPercent() >= Config.PercentWin) {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cTeam " + teamPercent.fightTeam.getColoredName() + " §chat zu viel Schaden erlitten!");
win(Fight.getOpposite(teamPercent.fightTeam));
new TeamPercent(fightTeam, Winconditions.PERCENT_SYSTEM){
@Override
protected boolean checkEntern() {
return false;
}
});
@Override
protected void countTotal() {
totalBlocks = fightTeam.getSchemRegion().volume();
}
};
}
}

Datei anzeigen

@ -37,20 +37,18 @@ import org.bukkit.event.player.PlayerQuitEvent;
import java.util.HashMap;
import java.util.Map;
public class WinconditionPoints extends Wincondition implements PrintableWincondition, Listener {
public class WinconditionPoints extends PercentWincondition implements Listener {
private final Map<FightTeam, TeamPoints> teamMap = new HashMap<>();
public WinconditionPoints(){
super("Points");
super("Points", Winconditions.POINTS);
teamMap.put(Fight.getBlueTeam(), new TeamPoints(Fight.getBlueTeam()));
teamMap.put(Fight.getRedTeam(), new TeamPoints(Fight.getRedTeam()));
new StateDependentListener(Winconditions.POINTS, FightState.Ingame, this);
if(Config.ActiveWinconditions.contains(Winconditions.POINTS)){
timeOverCountdown = new StateDependentCountdown(Winconditions.POINTS, FightState.Running, new TimeOverCountdown(this::timeOver));
printableWinconditions.add(this);
}
}
@ -102,27 +100,30 @@ public class WinconditionPoints extends Wincondition implements PrintableWincond
return team.getPrefix() + "Punkte: " + teamMap.get(team).getPoints();
}
private static boolean run = false;
private class TeamPoints {
private class TeamPoints extends TeamPercent {
private static final int MAX_POINTS = 2000;
private final FightTeam team;
private final PercentWincondition.TeamPercent percent;
private double factor;
private int points;
TeamPoints(FightTeam team){
this.team = team;
this.percent = new PercentWincondition.TeamPercent(null, team, Winconditions.POINTS, material -> true, teamPercent -> {}, () -> {
if (run) teamMap.values().forEach(TeamPoints::enable);
run = !run;
});
super(team, Winconditions.POINTS);
}
public void enable() {
int ownBlocks = percent.totalBlocks;
int enemyBlocks = teamMap.get(Fight.getOpposite(team)).percent.totalBlocks;
@Override
protected void checkWin() {
//ignored
}
@Override
protected void enable() {
super.enable();
points = 0;
int ownBlocks = totalBlocks;
int enemyBlocks = teamMap.get(Fight.getOpposite(fightTeam)).totalBlocks;
if(enemyBlocks == 0)
return;
if(enemyBlocks < ownBlocks) {
this.factor = 100; //Original mit 20 (20% = 0.2 ergeben 2000 Punkte
@ -139,7 +140,7 @@ public class WinconditionPoints extends Wincondition implements PrintableWincond
}
public int getPoints(){
int damagePoints = (int)(teamMap.get(Fight.getOpposite(team)).percent.getPercent() * factor);
int damagePoints = (int)(teamMap.get(Fight.getOpposite(fightTeam)).getPercent() * factor);
if(damagePoints > MAX_POINTS)
damagePoints = MAX_POINTS;
return points + damagePoints;

Datei anzeigen

@ -19,11 +19,8 @@
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import org.bukkit.Bukkit;
public class WinconditionRelativePercent extends PercentWincondition {
@ -34,13 +31,6 @@ public class WinconditionRelativePercent extends PercentWincondition {
}
private void create(FightTeam fightTeam) {
new TeamPercent(this, fightTeam, Winconditions.RELATIVE_WHITELIST_PERCENT, material -> {
return !Config.Blocks.contains(material);
}, teamPercent -> {
if (teamPercent.getPercent() >= Config.PercentWin) {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cTeam " + teamPercent.fightTeam.getColoredName() + " §chat zu viel Schaden erlitten!");
win(Fight.getOpposite(teamPercent.fightTeam));
}
});
new TeamPercent(fightTeam, Winconditions.RELATIVE_PERCENT);
}
}

Datei anzeigen

@ -20,10 +20,9 @@
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.event.Listener;
public class WinconditionRelativeWhitelistPercent extends PercentWincondition implements Listener {
@ -35,14 +34,12 @@ public class WinconditionRelativeWhitelistPercent extends PercentWincondition im
}
private void create(FightTeam fightTeam) {
new PercentWincondition.TeamPercent(this, fightTeam, Winconditions.RELATIVE_WHITELIST_PERCENT, material -> {
return Config.Blocks.contains(material);
}, teamPercent -> {
if (teamPercent.getPercent() >= Config.PercentWin) {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cTeam " + teamPercent.fightTeam.getColoredName() + " §chat zu viel Schaden erlitten!");
win(Fight.getOpposite(teamPercent.fightTeam));
new PercentWincondition.TeamPercent(fightTeam, Winconditions.RELATIVE_WHITELIST_PERCENT){
@Override
protected boolean test(Material type) {
return Config.Blocks.contains(type);
}
});
};
}
}