Merge pull request 'HellsBells improvements' (#358) from hbFixes into master
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Alle Prüfungen waren erfolgreich
SteamWarCI Build successful
Reviewed-on: #358 Reviewed-by: YoyoNow <jwsteam@nidido.de>
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4a59c93042
@ -43,8 +43,8 @@ public class HellsBells {
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public static final Random random = new Random();
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private final int xLength = Config.RedExtendRegion.getMaxX() - Config.RedExtendRegion.getMinX();
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private final int zLength = Config.RedExtendRegion.getMaxZ() - Config.RedExtendRegion.getMinZ();
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private final int xLength = Config.BlueExtendRegion.getSizeX();
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private final int zLength = Config.BlueExtendRegion.getSizeZ();
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private State current = State.PRE;
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private int currentDrops = 0;
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private HellsBellsCountdown currentCountdown;
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@ -113,7 +113,7 @@ public class HellsBells {
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}
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private int getStart(int regionSize, int length) {
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double randomNumber = (random.nextDouble() - random.nextDouble()) / 2 + 0.5;
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double randomNumber = (Math.max(Math.min(random.nextGaussian(), -2), 2) + 2) / 4;
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Bukkit.getLogger().log(Level.INFO, "Calculated Start: " + (int) (randomNumber * (regionSize - length)));
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return Math.max(Math.min((int) (randomNumber * (regionSize - length)), regionSize - length), 0);
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}
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@ -126,6 +126,8 @@ public class HellsBells {
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new StateDependent(Winconditions.HELLS_BELLS, FightState.Running) {
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@Override
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public void enable() {
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current = State.PRE;
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currentDrops = 0;
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startCountdown();
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}
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