SteamWar/FightSystem
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Dieser Commit ist enthalten in:
Lixfel 2019-09-29 19:37:41 +02:00
Ursprung 2921f53194
Commit 43276797fe

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@ -75,7 +75,7 @@ public class WinconditionWaterTechKO {
for(int y = minY; y <= maxY; y++) { for(int y = minY; y <= maxY; y++) {
for (int z = minZ; z <= maxZ; z++) { for (int z = minZ; z <= maxZ; z++) {
Location location = new Location(Bukkit.getWorlds().get(0), x, y, z); Location location = new Location(Bukkit.getWorlds().get(0), x, y, z);
if (location.getBlock().getType() == Material.STATIONARY_WATER) if (location.getBlock().getType() == Material.STATIONARY_WATER || location.getBlock().getType() == Material.WATER)
teamWater.add(location); teamWater.add(location);
} }
} }
@ -83,7 +83,7 @@ public class WinconditionWaterTechKO {
} }
private static void checkWaterspots(Set<Location> teamWater){ private static void checkWaterspots(Set<Location> teamWater){
teamWater.removeIf(location -> location.getBlock().getType() != Material.STATIONARY_WATER); teamWater.removeIf(location -> location.getBlock().getType() != Material.STATIONARY_WATER && location.getBlock().getType() != Material.WATER);
} }
private static void checkEmpty(FightTeam team, Set<Location> teamWater){ private static void checkEmpty(FightTeam team, Set<Location> teamWater){