From 413b08bdac46c318fa9267a90e1aadf868f0ef04 Mon Sep 17 00:00:00 2001 From: Lixfel Date: Tue, 30 Aug 2022 15:41:06 +0200 Subject: [PATCH] Fix Kit/Schemchoose overlap Signed-off-by: Lixfel --- .../src/de/steamwar/fightsystem/fight/FightTeam.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/FightSystem_Core/src/de/steamwar/fightsystem/fight/FightTeam.java b/FightSystem_Core/src/de/steamwar/fightsystem/fight/FightTeam.java index e79c740..cf37123 100644 --- a/FightSystem_Core/src/de/steamwar/fightsystem/fight/FightTeam.java +++ b/FightSystem_Core/src/de/steamwar/fightsystem/fight/FightTeam.java @@ -70,7 +70,7 @@ public class FightTeam { } if(Config.test()) - notReadyKit.setItem(1, "CHOOSE_SCHEMATIC", new ItemBuilder(SWItem.getMaterial("CAULDRON_ITEM")).removeAllAttributes().addEnchantment(Enchantment.DURABILITY, 1).build(), GUI::preSchemDialog); + notReadyKit.setItem(5, "CHOOSE_SCHEMATIC", new ItemBuilder(SWItem.getMaterial("CAULDRON_ITEM")).removeAllAttributes().addEnchantment(Enchantment.DURABILITY, 1).build(), GUI::preSchemDialog); notReadyKit.setItem(4, "TEAM_NOT_READY", new ItemBuilder(SWItem.getDye(10), (short) 10).removeAllAttributes().addEnchantment(Enchantment.DURABILITY, 1).build(), player -> Objects.requireNonNull(Fight.getPlayerTeam(player)).setReady(true)); }