Adding more Record Methods
Dieser Commit ist enthalten in:
Ursprung
63d8da1f94
Commit
3f1706f40f
@ -347,7 +347,7 @@ public class Config {
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EventTeamRedID = 0;
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BothTeamsPublic = true;
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MaximumTeamMembers = Integer.MAX_VALUE;
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SpectateSystem = false;
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SpectateSystem = true;
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}
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String blueLeader = System.getProperty("blueLeader", null);
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@ -384,6 +384,6 @@ public class Config {
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return ArenaMode.Test.contains(mode);
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}
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public static boolean recording(){
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return mode == ArenaMode.EVENT;
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return true;//mode == ArenaMode.EVENT;
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}
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}
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@ -36,10 +36,7 @@ import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.BlockPhysicsEvent;
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import org.bukkit.event.entity.EntityExplodeEvent;
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import org.bukkit.event.entity.EntitySpawnEvent;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.entity.ProjectileLaunchEvent;
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import org.bukkit.event.entity.*;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryType;
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import org.bukkit.event.player.*;
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@ -111,6 +108,21 @@ public class Recording implements Listener {
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RecordSystem.entityAnimation(e.getPlayer(), AIR);
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}
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onEntityDamage(EntityDamageEvent e) {
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if(e.getEntityType() != EntityType.PLAYER)
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return;
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Player p = (Player) e.getEntity();
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if(isNotSent(p))
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return;
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RecordSystem.damageAnimation(p);
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if(e.getCause() == EntityDamageEvent.DamageCause.FIRE_TICK)
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RecordSystem.setOnFire(p);
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}
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onTNTSpawn(EntitySpawnEvent e){
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//TODO: Falling block
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@ -228,4 +240,6 @@ public class Recording implements Listener {
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FightPlayer fp = Fight.getFightPlayer(p);
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return fp == null || !fp.isLiving() || FightState.getFightState() == FightState.SPECTATE;
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}
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}
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@ -64,8 +64,9 @@ public class RecordSystem {
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* PlayerItemPacket (0x07) + int EntityId + String item + boolean enchanted + String slot
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* ArrowSpawnPacket (0x08) + int EntityId
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* FireballSpawnPacket (0x09) + int EntityId
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* TODO Bow spanning
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*
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* BowSpanPacket (0x0A) + int EntityId + boolean hand
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* PlayerDamagePacket (0x0B) + int EntityId
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* SetOnFire (0x0C) + int EntityId
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*
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*
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* BlockPacket (0x30) + pos int, byte, int + int BlockState
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@ -172,6 +173,24 @@ public class RecordSystem {
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spawnEntity(e);
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}
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public static synchronized void bowSpan(Player p) {
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Recorder.rByte(0x0A);
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Recorder.rInt(p.getEntityId());
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Recorder.flush();
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}
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public static synchronized void damageAnimation(Player p) {
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Recorder.rByte(0x0B);
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Recorder.rInt(p.getEntityId());
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Recorder.flush();
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}
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public static synchronized void setOnFire(Player p) {
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Recorder.rByte(0x0C);
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Recorder.rInt(p.getEntityId());
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Recorder.flush();
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}
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public static synchronized void blockChange(Block block){
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int blockState = blockToId(block);
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