diff --git a/FightSystem_API/src/de/steamwar/fightsystem/Config.java b/FightSystem_API/src/de/steamwar/fightsystem/Config.java index cf603f7..50d3fc2 100644 --- a/FightSystem_API/src/de/steamwar/fightsystem/Config.java +++ b/FightSystem_API/src/de/steamwar/fightsystem/Config.java @@ -250,10 +250,10 @@ public class Config { TeamRedPasteZ = TeamBluePasteZ + TeamBluetoReddistanceZ; World world = Bukkit.getWorlds().get(0); - double yaw = Math.atan2(TeamBluetoReddistanceZ, TeamBluetoReddistanceX); - double pitch = Math.atan2(Math.sqrt(TeamBluetoReddistanceZ * TeamBluetoReddistanceZ + TeamBluetoReddistanceX * TeamBluetoReddistanceX), TeamBluetoReddistanceY) + Math.PI; - double yawInverted = ((yaw + 90 + 180) * Math.PI) / 180; - double pitchInverted = ((90 - pitch) * Math.PI) / 180; + double yaw = Math.toDegrees(Math.atan2(TeamBluetoReddistanceZ, TeamBluetoReddistanceX)); + double pitch = Math.toDegrees(Math.atan2(Math.sqrt(TeamBluetoReddistanceZ * TeamBluetoReddistanceZ + TeamBluetoReddistanceX * TeamBluetoReddistanceX), TeamBluetoReddistanceY) + Math.PI); + double yawInverted = Math.toDegrees(((yaw + 90 + 180) * Math.PI) / 180); + double pitchInverted = Math.toDegrees(((90 - pitch) * Math.PI) / 180); TeamBlueSpawn = new Location(world, TeamBluePasteX + 0.5 + teamBlueSpawnOffsetX,