Hotfix choose schematic in testmode
Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Ursprung
33b9f03926
Commit
36925fad13
@ -210,7 +210,7 @@ public class FightTeam implements IFightTeam{
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inventory.setItem(4, new ItemBuilder(SWItem.getDye(10), (short) 10).removeAllAttributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName("§cNicht bereit").build());
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inventory.setItem(4, new ItemBuilder(SWItem.getDye(10), (short) 10).removeAllAttributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName("§cNicht bereit").build());
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}
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}
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if(!Config.test() && FightSystem.getFightState() != FightState.POST_SCHEM_SETUP)
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if(Config.test() || FightSystem.getFightState() != FightState.POST_SCHEM_SETUP)
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inventory.setItem(0, new ItemBuilder(SWItem.getMaterial("CAULDRON_ITEM")).removeAllAttributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName("§e" + Config.GameName + " wählen").build());
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inventory.setItem(0, new ItemBuilder(SWItem.getMaterial("CAULDRON_ITEM")).removeAllAttributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName("§e" + Config.GameName + " wählen").build());
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}
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}
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