Remove Unused IMoving Checks Around
Dieser Commit ist enthalten in:
Ursprung
8b6cb30e25
Commit
3497e2d1e7
@ -145,11 +145,12 @@ public class Recording implements Listener {
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onEntityDamage(EntityDamageEvent e) {
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public void onEntityDamage(EntityDamageEvent e) {
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if(e.getEntityType() != EntityType.PLAYER)
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return;
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if(e.getCause() == EntityDamageEvent.DamageCause.FIRE_TICK || e.getCause() == EntityDamageEvent.DamageCause.FIRE ||e.getEntity().getFireTicks() > 0)
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if(e.getCause() == EntityDamageEvent.DamageCause.FIRE_TICK || e.getCause() == EntityDamageEvent.DamageCause.FIRE ||e.getEntity().getFireTicks() > 0)
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RecordSystem.setOnFire(e.getEntity(), false);
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RecordSystem.setOnFire(e.getEntity(), false);
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if(e.getEntityType() != EntityType.PLAYER)
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return;
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Player p = (Player) e.getEntity();
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Player p = (Player) e.getEntity();
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if(isNotSent(p))
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if(isNotSent(p))
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