Update Meteor
Dieser Commit ist enthalten in:
Ursprung
fa5b20b680
Commit
2eef1a8e94
@ -59,12 +59,12 @@ public class HellsBells {
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"HELLS_BELLS_SWAP_3", "HELLS_BELLS_SWAP_4");
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public void startCountdown() {
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if (current == State.PRE) {
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if (current == HellsBells.State.PRE || current == HellsBells.State.FIRST) {
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String startMessage = startMessages.get(random.nextInt(startMessages.size()));
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GlobalRecorder.getInstance().system(startMessage);
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FightSystem.getMessage().broadcast(startMessage);
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current = current.getNext();
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} else if (current != State.LAST && currentDrops >= current.SWITCH_AFTER) {
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} else if (current != HellsBells.State.LAST && currentDrops >= current.SWITCH_AFTER) {
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String stateSwapMessage = stateSwapMessages.get(random.nextInt(stateSwapMessages.size()));
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GlobalRecorder.getInstance().system(stateSwapMessage);
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FightSystem.getMessage().broadcast(stateSwapMessage);
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@ -22,6 +22,7 @@ package de.steamwar.fightsystem.event;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.countdown.Countdown;
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import de.steamwar.fightsystem.record.GlobalRecorder;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependent;
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import de.steamwar.fightsystem.states.StateDependentListener;
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@ -39,6 +40,8 @@ import org.bukkit.event.entity.ProjectileHitEvent;
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import org.bukkit.scheduler.BukkitTask;
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import org.bukkit.util.Vector;
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import java.util.Arrays;
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import java.util.List;
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import java.util.Random;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.logging.Level;
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@ -58,16 +61,19 @@ public class Meteor implements Listener {
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private final AtomicInteger amount = new AtomicInteger(0);
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private BukkitTask currentDropping;
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private final List<String> startMessages = Arrays.asList();
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private final List<String> stateSwapMessages = Arrays.asList();
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public void startCountdown() {
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if (current == Meteor.State.PRE || current == Meteor.State.FIRST) {
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Bukkit.getOnlinePlayers().forEach(player -> {
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player.sendMessage("Starting");
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});
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String startMessage = startMessages.get(random.nextInt(startMessages.size()));
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GlobalRecorder.getInstance().system(startMessage);
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FightSystem.getMessage().broadcast(startMessage);
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current = current.getNext();
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} else if (current != Meteor.State.LAST && currentDrops >= current.SWITCH_AFTER) {
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Bukkit.getOnlinePlayers().forEach(player -> {
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player.sendMessage("Faster");
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});
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String stateSwapMessage = stateSwapMessages.get(random.nextInt(stateSwapMessages.size()));
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GlobalRecorder.getInstance().system(stateSwapMessage);
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FightSystem.getMessage().broadcast(stateSwapMessage);
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currentDrops = 0;
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current = current.getNext();
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}
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