SteamWar/FightSystem
Archiviert
13
1

implemented schematic locking

Dieser Commit ist enthalten in:
Yaruma3341 2019-11-21 16:09:58 +01:00 committet von BuildTools
Ursprung 27c77b857f
Commit 2a6f28b935
12 geänderte Dateien mit 43 neuen und 17 gelöschten Zeilen

Datei anzeigen

@ -148,7 +148,7 @@ public class FightSystem extends JavaPlugin {
Bukkit.broadcastMessage(" ");
if(winFightTeam != null) {
Bukkit.broadcastMessage(PREFIX + "§aDas Team " + winFightTeam.getName() + " §ahat gewonnen!");
Bukkit.broadcastMessage(PREFIX + "§aDas Team " + winFightTeam.getColoredName() + " §ahat gewonnen!");
} else {
Bukkit.broadcastMessage(PREFIX + "§aKein Team hat gewonnen!");
}

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@ -83,7 +83,17 @@ public class AkCommand implements CommandExecutor {
player.sendMessage(FightSystem.PREFIX + "§cDu musst eine Seitenzahl angeben!");
return false;
}
}else
} else if(args[0].equalsIgnoreCase("lockschem")) {
String teamName = args[1];
FightTeam fightTeam = Fight.getTeamByName(teamName);
if(fightTeam == null) {
player.sendMessage(FightSystem.PREFIX + "§cDieses Team existiert nicht!");
return false;
}
fightTeam.getSchematic().setSchemType(SchematicType.Normal);
player.sendMessage(FightSystem.PREFIX + "Schematic von " + fightTeam.getColoredName() + "§cgepserrt!");
} else
Commands.sendHelp(player);
break;
case 3:

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@ -87,7 +87,7 @@ class Commands {
return;
FightPlayer leader = team.getLeader();
p.sendMessage(FightSystem.PREFIX + "§aDu bist Team " + team.getName() + " §abeigetreten!");
p.sendMessage(FightSystem.PREFIX + "§aDu bist Team " + team.getColoredName() + " §abeigetreten!");
leader.sendMessage(FightSystem.PREFIX + "§aDer Spieler §e" + p.getName() + " §aist deinem Team beigetreten!");
team.addMember(p);
}
@ -101,7 +101,7 @@ class Commands {
return;
FightPlayer leader = team.getLeader();
p.sendMessage(FightSystem.PREFIX + "§aDu hast die Einladung von " + team.getName() + " §aabgelehnt!");
p.sendMessage(FightSystem.PREFIX + "§aDu hast die Einladung von " + team.getColoredName() + " §aabgelehnt!");
leader.sendMessage(FightSystem.PREFIX + "§cDer Spieler §e" + p.getName() + " §chat deine Einladung abgelehnt!");
team.getInvited().remove(p);
}
@ -114,7 +114,7 @@ class Commands {
if(fightTeam == null)
return;
p.sendMessage(FightSystem.PREFIX + "§aDu hast das Team " + fightTeam.getName() + " §averlassen!");
p.sendMessage(FightSystem.PREFIX + "§aDu hast das Team " + fightTeam.getColoredName() + " §averlassen!");
fightTeam.removePlayer(p);
}

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@ -17,12 +17,12 @@ public class TechKOCountdown extends Countdown {
@Override
final String countdownCounting() {
return "bis " + team.getName() + " §7einen Schuss abgegeben haben muss!";
return "bis " + team.getColoredName() + " §7einen Schuss abgegeben haben muss!";
}
@Override
void countdownFinished() {
Bukkit.broadcastMessage(FightSystem.PREFIX + team.getName() + "§7 ist §eTech K§8.§eO§8.!");
Bukkit.broadcastMessage(FightSystem.PREFIX + team.getColoredName() + "§7 ist §eTech K§8.§eO§8.!");
FightSystem.setSpectateState(Fight.getOpposite(team));
}
}

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@ -66,4 +66,12 @@ public class Fight {
public static void setLevel(int level) {
Bukkit.getServer().getOnlinePlayers().forEach(player -> player.setLevel(level));
}
public static FightTeam getTeamByName(String name) {
if(redTeam.getName().equalsIgnoreCase(name))
return redTeam;
if(blueTeam.getName().equalsIgnoreCase(name))
return blueTeam;
return null;
}
}

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@ -149,9 +149,9 @@ public class FightTeam implements IFightTeam{
this.leader = null;
if(!players.isEmpty()) {
setLeader(players.iterator().next());
Bukkit.broadcastMessage(FightSystem.PREFIX + "§aDer Spieler §e" + leader.getPlayer().getName() + " §aist nun Leader von Team " + getName() + "§a!");
Bukkit.broadcastMessage(FightSystem.PREFIX + "§aDer Spieler §e" + leader.getPlayer().getName() + " §aist nun Leader von Team " + getColoredName() + "§a!");
}else if(!Config.event()){
FightSystem.shutdown(FightSystem.PREFIX + "§cTeam " + getName() + " §chat keine Spieler mehr.\n Arena schließt...");
FightSystem.shutdown(FightSystem.PREFIX + "§cTeam " + getColoredName() + " §chat keine Spieler mehr.\n Arena schließt...");
}else{
setLeader(null);
}
@ -286,6 +286,10 @@ public class FightTeam implements IFightTeam{
}
public String getName() {
return name;
}
public String getColoredName() {
return prefix + name;
}
@ -293,6 +297,10 @@ public class FightTeam implements IFightTeam{
return prefix;
}
public Schematic getSchematic() {
return schematic;
}
public Location getSpawn() {
return spawn;
}

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@ -19,7 +19,7 @@ public class PlayerChatListener extends BasicListener {
FightTeam fightTeam = Fight.getPlayerTeam(player);
if(fightTeam != null) {
String teamName = fightTeam.getName();
String teamName = fightTeam.getColoredName();
if(message.startsWith(Config.TeamChatDetection)) {
fightTeam.broadcast(teamName + " " + player.getName() + "» " + message.substring(1));
} else {

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@ -47,7 +47,7 @@ public class FightScoreboard {
}
private static void teamScoreboard(FightTeam fightTeam){
objective.setDisplayName(fightTeam.getName());
objective.setDisplayName(fightTeam.getColoredName());
fightTeam.getPlayers().forEach(fp -> {
if(fp.isLiving())
objective.getScore(fightTeam.getPrefix() + fp.getPlayer().getName()).setScore((int) fp.getPlayer().getHealth());

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@ -14,7 +14,7 @@ public class EventTeamOffWincondition {
private void teamOff(FightTeam team){
if(team.allPlayersOut()){
Bukkit.broadcastMessage(FightSystem.PREFIX + "§6Das Team " + team.getName() + " §6ist Offline!");
Bukkit.broadcastMessage(FightSystem.PREFIX + "§6Das Team " + team.getColoredName() + " §6ist Offline!");
FightSystem.setSpectateState(Fight.getOpposite(team));
}
}

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@ -25,7 +25,7 @@ public class WinconditionAllDead extends PlayerWincondition {
FightTeam fightTeam = Fight.getPlayerTeam(player);
if(fightTeam.allPlayersOut()) {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer letzte Spieler aus " + fightTeam.getPrefix() + fightTeam.getName() + " §cist gestorben!");
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer letzte Spieler aus " + fightTeam.getPrefix() + fightTeam.getColoredName() + " §cist gestorben!");
FightSystem.setSpectateState(Fight.getOpposite(fightTeam));
}
}
@ -39,7 +39,7 @@ public class WinconditionAllDead extends PlayerWincondition {
FightTeam fightTeam = Fight.getPlayerTeam(player);
if(fightTeam.allPlayersOut()) {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer letzte Spieler aus §6" + fightTeam.getPrefix() + fightTeam.getName() + " §chat den Kampf verlassen!");
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer letzte Spieler aus §6" + fightTeam.getPrefix() + fightTeam.getColoredName() + " §chat den Kampf verlassen!");
FightSystem.setSpectateState(Fight.getOpposite(fightTeam));
}
}

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@ -25,7 +25,7 @@ public class WinconditionCaptainDead extends PlayerWincondition {
FightTeam fightTeam = Fight.getPlayerTeam(player);
if(fightTeam.isPlayerLeader(player)) {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Leader von " + fightTeam.getPrefix() + fightTeam.getName() + " §cist gestorben!");
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Leader von " + fightTeam.getPrefix() + fightTeam.getColoredName() + " §cist gestorben!");
FightSystem.setSpectateState(Fight.getOpposite(fightTeam));
}
}
@ -39,7 +39,7 @@ public class WinconditionCaptainDead extends PlayerWincondition {
FightTeam fightTeam = Fight.getPlayerTeam(player);
if(fightTeam.isPlayerLeader(player)) {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Leader von " + fightTeam.getPrefix() + fightTeam.getName() + " §chat den Kampf verlassen!");
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Leader von " + fightTeam.getPrefix() + fightTeam.getColoredName() + " §chat den Kampf verlassen!");
FightSystem.setSpectateState(Fight.getOpposite(fightTeam));
}
}

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@ -79,7 +79,7 @@ public class WinconditionWaterTechKO {
private static void checkEmpty(FightTeam team, Set<Location> teamWater){
if(teamWater.isEmpty()){
Bukkit.broadcastMessage(FightSystem.PREFIX + "§eDas Team " + team.getName() + " §eist Tech K.O.!");
Bukkit.broadcastMessage(FightSystem.PREFIX + "§eDas Team " + team.getColoredName() + " §eist Tech K.O.!");
Bukkit.getScheduler().runTask(FightSystem.getPlugin(), () -> FightSystem.setSpectateState(Fight.getOpposite(team)));
}
}