Remove FacingEnemy Math.toDegrees()
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Ursprung
3ed914731f
Commit
28823ce382
@ -252,8 +252,8 @@ public class Config {
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World world = Bukkit.getWorlds().get(0);
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World world = Bukkit.getWorlds().get(0);
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double yaw = Math.toDegrees(Math.atan2(TeamBluetoReddistanceZ, TeamBluetoReddistanceX));
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double yaw = Math.toDegrees(Math.atan2(TeamBluetoReddistanceZ, TeamBluetoReddistanceX));
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double pitch = Math.toDegrees(Math.atan2(Math.sqrt(TeamBluetoReddistanceZ * TeamBluetoReddistanceZ + TeamBluetoReddistanceX * TeamBluetoReddistanceX), TeamBluetoReddistanceY) + Math.PI);
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double pitch = Math.toDegrees(Math.atan2(Math.sqrt(TeamBluetoReddistanceZ * TeamBluetoReddistanceZ + TeamBluetoReddistanceX * TeamBluetoReddistanceX), TeamBluetoReddistanceY) + Math.PI);
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double yawInverted = Math.toDegrees(((yaw + 90 + 180) * Math.PI) / 180);
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double yawInverted = ((yaw + 90 + 180) * Math.PI) / 180;
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double pitchInverted = Math.toDegrees(((90 - pitch) * Math.PI) / 180);
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double pitchInverted = ((90 - pitch) * Math.PI) / 180;
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TeamBlueSpawn = new Location(world,
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TeamBlueSpawn = new Location(world,
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TeamBluePasteX + 0.5 + teamBlueSpawnOffsetX,
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TeamBluePasteX + 0.5 + teamBlueSpawnOffsetX,
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