SteamWar/FightSystem
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Remove FacingEnemy Math.toDegrees()

Dieser Commit ist enthalten in:
jojo 2020-05-22 17:41:56 +02:00
Ursprung 3ed914731f
Commit 28823ce382

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@ -252,8 +252,8 @@ public class Config {
World world = Bukkit.getWorlds().get(0); World world = Bukkit.getWorlds().get(0);
double yaw = Math.toDegrees(Math.atan2(TeamBluetoReddistanceZ, TeamBluetoReddistanceX)); double yaw = Math.toDegrees(Math.atan2(TeamBluetoReddistanceZ, TeamBluetoReddistanceX));
double pitch = Math.toDegrees(Math.atan2(Math.sqrt(TeamBluetoReddistanceZ * TeamBluetoReddistanceZ + TeamBluetoReddistanceX * TeamBluetoReddistanceX), TeamBluetoReddistanceY) + Math.PI); double pitch = Math.toDegrees(Math.atan2(Math.sqrt(TeamBluetoReddistanceZ * TeamBluetoReddistanceZ + TeamBluetoReddistanceX * TeamBluetoReddistanceX), TeamBluetoReddistanceY) + Math.PI);
double yawInverted = Math.toDegrees(((yaw + 90 + 180) * Math.PI) / 180); double yawInverted = ((yaw + 90 + 180) * Math.PI) / 180;
double pitchInverted = Math.toDegrees(((90 - pitch) * Math.PI) / 180); double pitchInverted = ((90 - pitch) * Math.PI) / 180;
TeamBlueSpawn = new Location(world, TeamBlueSpawn = new Location(world,
TeamBluePasteX + 0.5 + teamBlueSpawnOffsetX, TeamBluePasteX + 0.5 + teamBlueSpawnOffsetX,