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finished basics of Kit System (not tested)

Signed-off-by: Yaruma3341 <yaruma3341@gmail.com>
Dieser Commit ist enthalten in:
Yaruma3341 2019-04-04 21:12:21 +02:00
Ursprung 02d25dfcfa
Commit 27691a6a43
12 geänderte Dateien mit 54 neuen und 0 gelöschten Zeilen

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Times:
NoPlayersOnlineDuration: 0
SetupDuration: 0
PreFightDuration: 0
SpectatorDuration: 0
Arena:
Schemsize:
x: 0
y: 0
z: 0
Team1corner:
x: 0
y: 0
z: 0
Team1toTeam2distance:
x: 0
y: 0
z: 0
Schem2Border:
x: 0
z: 0
underArenaBorder: 0
BorderFromSchematic: 0
Output:
TeamRedColor: &c
TeamBlueColor: &3
TeamRedName: Team1
TeamBlueName: Team2
GameName: AirShip
TeamChatDetection: +
WinConditions:
Timeout: boolean
AllDead: boolean
CaptainDead: boolean
PercentSystem: boolean
Entern: boolean
WinConditionParams:
TimeoutTime: 0
EnterPhaseBegin: 0
PercentWin: 0
Fight:
OnlyPublicSchematics: boolean
Money:
Win: 0
Lose: 0
Undecided: 0

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name: FightSystem
version: 1.0
author: Yaruma3341
main: me.yaruma.fightsystem.FightSystem
depend: [CoreSystem, WorldEdit, FastAsyncWorldEdit]
commands:
ak: