Remove fighter movement height restriction, adding block placement restriction
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SteamWarCI Build successful
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful
Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Ursprung
cf666a4cb3
Commit
2744eebb26
@ -139,8 +139,8 @@ KIT_DELETION_DELETE=
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NO_ARENA_LEAVING=§cDu darfst die Arena nicht verlassen
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CHECK_JOIN_DENIED=§cAuf diesem Server wird momentan eine Schematic geprüft!
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CHECK_COMMAND_LOCKED=§cDieser Befehl ist beim Prüfen gesperrt! Admin wird benachrichtigt.
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NO_BLOCK_BREAK=§cDu darfst derzeit keine Blöcke abbauen
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NO_BLOCK_PLACE=§cDu darfst derzeit keine Blöcke setzen
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NO_BLOCK_BREAK=§cDu darfst hier derzeit keine Blöcke abbauen
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NO_BLOCK_PLACE=§cDu darfst hier derzeit keine Blöcke setzen
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NO_BOW_USAGE=§cDu darfst den Bogen erst nach Kampfbeginn nutzen
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NO_PARTICIPANT=§cDu bist kein Kampfteilnehmer
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NO_FRIENDLY_FIRE=§cDu darfst deinen Teamkollegen keinen Schaden zufügen
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@ -63,8 +63,6 @@ public class ArenaBorder implements Listener {
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player.damage(2);
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else if(!Config.GroundWalkable)
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player.teleport(team.getSpawn());
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}else if(to.getY() + 1.8 > Config.ArenaRegion.getMaxY()){
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reset(event);
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}
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}
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@ -30,9 +30,11 @@ import de.steamwar.fightsystem.utils.Region;
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import net.md_5.bungee.api.ChatMessageType;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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@ -64,13 +66,24 @@ public class TeamArea implements Listener {
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realSpectator.remove(e.getPlayer());
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}
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@EventHandler
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public void blockPlace(BlockPlaceEvent event) {
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Player player = event.getPlayer();
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Block block = event.getBlock();
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if(Config.BlueExtendRegion.inRegion(block) || Config.RedExtendRegion.inRegion(block))
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return;
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event.setCancelled(true);
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FightSystem.getMessage().sendPrefixless("NO_BLOCK_PLACE", player, ChatMessageType.ACTION_BAR);
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}
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private void checkInTeamRegion(PlayerMoveEvent event, FightTeam team, Player player, FightTeam playerTeam) {
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boolean spectator = player.getGameMode() == GameMode.SPECTATOR;
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if(!spectator && playerTeam != null && playerTeam.canPlayerEntern(player))
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return; // Player can entern
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Region region = team.getExtendRegion();
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boolean inRegion = region.playerInRegion(event.getTo());
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boolean inRegion = region.in2dRegion(event.getTo());
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if(team == playerTeam) {
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if(spectator) {
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realSpectator(inRegion, player);
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