SteamWar/FightSystem
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Fix test arena reset
Alle Prüfungen waren erfolgreich
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Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Lixfel 2022-08-30 16:05:22 +02:00
Ursprung 6c9fd65719
Commit 228fe18ac4
2 geänderte Dateien mit 2 neuen und 2 gelöschten Zeilen

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@ -46,7 +46,7 @@ public enum ArenaMode {
public static final Set<ArenaMode> AntiPrepare = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(PREPARE))); public static final Set<ArenaMode> AntiPrepare = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(PREPARE)));
public static final Set<ArenaMode> VariableTeams = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(EVENT, REPLAY))); public static final Set<ArenaMode> VariableTeams = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(EVENT, REPLAY)));
public static final Set<ArenaMode> RankedEvent = Collections.unmodifiableSet(EnumSet.of(EVENT, REPLAY)); public static final Set<ArenaMode> RankedEvent = Collections.unmodifiableSet(EnumSet.of(EVENT, REPLAY));
public static final Set<ArenaMode> Restartable = Collections.unmodifiableSet(EnumSet.of(NORMAL)); public static final Set<ArenaMode> Restartable = Collections.unmodifiableSet(EnumSet.of(NORMAL, TEST, CHECK));
public static final Set<ArenaMode> NotRestartable = Collections.unmodifiableSet(EnumSet.of(EVENT, REPLAY)); public static final Set<ArenaMode> NotRestartable = Collections.unmodifiableSet(EnumSet.of(EVENT, REPLAY));
public static final Set<ArenaMode> SoloLeader = Collections.unmodifiableSet(EnumSet.of(TEST, CHECK, PREPARE)); public static final Set<ArenaMode> SoloLeader = Collections.unmodifiableSet(EnumSet.of(TEST, CHECK, PREPARE));
public static final Set<ArenaMode> NotOnBau = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(TEST, CHECK, PREPARE, REPLAY))); public static final Set<ArenaMode> NotOnBau = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(TEST, CHECK, PREPARE, REPLAY)));

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@ -29,7 +29,7 @@ import de.steamwar.fightsystem.utils.SWSound;
public class SpectateOverCountdown extends Countdown { public class SpectateOverCountdown extends Countdown {
public SpectateOverCountdown() { public SpectateOverCountdown() {
super(Config.SpectatorDuration, new Message("SPECTATE_COUNTDOWN"), SWSound.BLOCK_NOTE_PLING, false); super(Config.test() ? 3600 : Config.SpectatorDuration, new Message("SPECTATE_COUNTDOWN"), SWSound.BLOCK_NOTE_PLING, false);
new StateDependentCountdown(ArenaMode.Restartable.contains(Config.mode) || Config.replayserver(), FightState.Spectate, this); new StateDependentCountdown(ArenaMode.Restartable.contains(Config.mode) || Config.replayserver(), FightState.Spectate, this);
} }