SteamWar/FightSystem
Archiviert
13
1

New StateMachine, improved Height Classification
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Lixfel 2023-09-04 16:21:25 +02:00
Ursprung b3c5186699
Commit 21ee580c0f
3 geänderte Dateien mit 137 neuen und 195 gelöschten Zeilen

Datei anzeigen

@ -55,6 +55,8 @@ import java.util.logging.Level;
public abstract class AI {
public static final double INTERACTION_RANGE = 5.0;
private static final Map<UUID, AI> ais = new HashMap<>();
static {
@ -204,12 +206,12 @@ public abstract class AI {
}
public void move(Vector pos) {
queue.add(new Action(2) {
queue.add(new Action(4) {
@Override
public void run() {
Location location = entity.getLocation();
Location target = translate(pos, false);
if(Math.abs(location.getX() - target.getX()) > 1.9 || Math.abs(location.getY() - target.getY()) > 1.9 || Math.abs(location.getZ() - target.getZ()) > 1.9) {
if(Math.abs(location.getX() - target.getX()) > 1.0 || Math.abs(location.getY() - target.getY()) > 1.5 || Math.abs(location.getZ() - target.getZ()) > 1.0) {
FightSystem.getPlugin().getLogger().log(Level.INFO, () -> entity.getName() + ": Overdistance movement " + location.toVector() + " " + target.toVector());
return;
}
@ -223,7 +225,7 @@ public abstract class AI {
}
private boolean interactionDistanceViolation(Location location) {
return location.distance(entity.getEyeLocation()) > 5;
return location.distance(entity.getEyeLocation()) > INTERACTION_RANGE;
}
private void interact(Block block) {

Datei anzeigen

@ -19,8 +19,6 @@
package de.steamwar.fightsystem.ai;
import de.steamwar.entity.RArmorStand;
import de.steamwar.entity.REntityServer;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
@ -29,15 +27,18 @@ import de.steamwar.sql.SteamwarUser;
import org.bukkit.util.Vector;
import java.util.*;
import java.util.function.Function;
import java.util.function.Consumer;
public class LixfelAI extends AI {
private Random random;
private LixfelPathplanner pathplanner;
private Action action;
private REntityServer entityServer;
private RArmorStand entityMarker;
private List<Vector> setup;
private long preRunningStart;
private List<TimedVector> timedStart;
private List<Cannon> cannons;
private Cannon currentCannon;
public LixfelAI(FightTeam team, String user) {
super(team, SteamwarUser.get(user));
@ -52,220 +53,155 @@ public class LixfelAI extends AI {
schem = publics.stream().filter(s -> s.getName().equals("TheUnderground")).findAny().orElse(schem);
pathplanner = new LixfelPathplanner(schem);
action = new BlockAction(Collections.emptyList(), Collections.singletonList(new Vector(25, 15, 25)),
new MoveToRangeAction(new Vector(21, 15, 24),
new FunctionAction(ai -> {
setReady();
return FightState.getFightState() == FightState.PRE_RUNNING;
},
new WaitAction(420,
new BlockAction(Collections.emptyList(), Collections.singletonList(new Vector(21, 15, 24)),
new FunctionAction(ai -> FightState.getFightState() == FightState.RUNNING,
new ChooseCannonAction(
new Cannon(new Vector(11,25,11), 10,23,14, 12,23,14, 10,23,12, 12,23,12, 12,24,15, 10,24,14, 12,23,15, 12,24,14, 11,24,12, 10,24,15, 12,24,12, 10,23,15, 10,24,12),
new Cannon(new Vector(39,25,11), 38,24,15, 38,23,12, 40,23,14, 40,24,12, 40,23,15, 40,24,14, 39,24,12, 38,23,14, 40,24,15, 40,23,12, 38,23,15, 38,24,12, 38,24,14),
new Cannon(new Vector(12,18,11), 13,17,15, 13,17,16, 13,18,16, 13,18,14, 14,18,14, 14,17,15, 14,17,16, 14,18,16, 13,17,14, 14,17,14, 13,18,15, 14,18,15),
new Cannon(new Vector(38,18,11), 37,18,14, 36,18,14, 36,17,15, 37,17,15, 37,18,15, 36,18,15, 36,17,14, 37,17,14, 36,17,16, 37,17,16, 36,18,16, 37,18,16),
new Cannon(new Vector(8,9,16), 10,11,17, 10,8,19, 10,8,17, 11,8,19, 11,8,15, 10,8,15, 12,8,15, 10,10,15, 12,7,19, 11,10,15, 12,8,19, 12,7,15, 11,7,15, 10,9,17, 11,9,19, 12,9,19, 10,9,19, 10,7,17, 11,7,19, 10,7,15, 10,7,19, 10,10,17, 12,9,15, 10,9,15, 11,9,15, 12,10,19, 11,10,19, 12,10,15, 10,6,17, 10,10,19),
new Cannon(null, 23,5,9, 23,6,9, 23,7,9, 23,8,9),
new Cannon(null, 27,5,9, 27,6,9, 27,7,9, 27,8,9)
)
)
)
)
)
)
);
/*entityServer = new REntityServer();
Bukkit.getPluginManager().registerEvents(new Listener() {
@EventHandler
public void onJoin(PlayerJoinEvent e) {
entityServer.addPlayer(e.getPlayer());
}
}, FightSystem.getPlugin());
System.out.println(pathplanner.getWalkable().size());
for(Vector v : pathplanner.getWalkable()) {
RArmorStand armorStand = new RArmorStand(entityServer, translate(v, false), RArmorStand.Size.MARKER);
armorStand.setInvisible(true);
armorStand.setDisplayName("walkable");
}
entityMarker = new RArmorStand(entityServer, getEntity().getLocation(), RArmorStand.Size.MARKER);
entityMarker.setInvisible(true);
entityMarker.setDisplayName("position");*/
setup = new ArrayList<>(Collections.singletonList(new Vector(25, 15, 25)));
timedStart = new ArrayList<>(Collections.singletonList(new TimedVector(420L, new Vector(21, 15, 24))));
cannons = new ArrayList<>(Arrays.asList(
new Cannon(new Vector(11,25,11), 10,23,14, 12,23,14, 10,23,12, 12,23,12, 12,24,15, 10,24,14, 12,23,15, 12,24,14, 11,24,12, 10,24,15, 12,24,12, 10,23,15, 10,24,12),
new Cannon(new Vector(39,25,11), 38,24,15, 38,23,12, 40,23,14, 40,24,12, 40,23,15, 40,24,14, 39,24,12, 38,23,14, 40,24,15, 40,23,12, 38,23,15, 38,24,12, 38,24,14),
new Cannon(new Vector(12,18,11), 13,17,15, 13,17,16, 13,18,16, 13,18,14, 14,18,14, 14,17,15, 14,17,16, 14,18,16, 13,17,14, 14,17,14, 13,18,15, 14,18,15),
new Cannon(new Vector(38,18,11), 37,18,14, 36,18,14, 36,17,15, 37,17,15, 37,18,15, 36,18,15, 36,17,14, 37,17,14, 36,17,16, 37,17,16, 36,18,16, 37,18,16),
new Cannon(new Vector(9,9,16), 10,11,17, 10,8,19, 10,8,17, 11,8,19, 11,8,15, 10,8,15, 12,8,15, 10,10,15, 12,7,19, 11,10,15, 12,8,19, 12,7,15, 11,7,15, 10,9,17, 11,9,19, 12,9,19, 10,9,19, 10,7,17, 11,7,19, 10,7,15, 10,7,19, 10,10,17, 12,9,15, 10,9,15, 11,9,15, 12,10,19, 11,10,19, 12,10,15, 10,6,17, 10,10,19),
new Cannon(null, 23,5,9, 23,6,9, 23,7,9, 23,8,9),
new Cannon(null, 27,5,9, 27,6,9, 27,7,9, 27,8,9)
));
chooseCannon();
return schem;
}
@Override
public void move(Vector pos) {
super.move(pos);
//entityMarker.move(getEntity().getLocation());
}
LixfelPathplanner getPathplanner() {
return pathplanner;
}
void setAction(Action action) {
this.action = action;
}
@Override
protected void plan() {
action.plan(this);
}
private abstract static class Action {
private Action next;
public Action(Action next) {
this.next = next;
}
public abstract void plan(LixfelAI ai);
public void setNext(Action next) {
this.next = next;
}
protected void next(LixfelAI ai) {
ai.setAction(next);
next.plan(ai);
switch (FightState.getFightState()) {
case POST_SCHEM_SETUP:
if(prepareSchem() && scanEnemy())
setReady();
break;
case PRE_RUNNING:
if(start() && scanEnemy())
ensureInRange(currentCannon.tnt.keySet().iterator().next());
break;
case RUNNING:
while(currentCannon.shoot())
chooseCannon(); //TODO prevent endless loop
break;
default:
break;
}
}
private static class FunctionAction extends Action {
private final Function<LixfelAI, Boolean> action;
public FunctionAction(Function<LixfelAI, Boolean> action, Action followup) {
super(followup);
this.action = action;
}
@Override
public void plan(LixfelAI ai) {
if(action.apply(ai))
next(ai);
}
private boolean prepareSchem() {
return doWith(setup, this::interact);
}
private static class WaitAction extends Action {
private int remaining;
public WaitAction(int ticks, Action followup) {
super(followup);
this.remaining = ticks;
}
@Override
public void plan(LixfelAI ai) {
if(--remaining == 0)
next(ai);
}
private boolean scanEnemy() {
//TODO
return true;
}
private static class MoveToRangeAction extends Action {
private boolean start() {
if(preRunningStart == 0)
preRunningStart = Config.world.getFullTime();
private final Vector target;
public MoveToRangeAction(Vector target, Action next) {
super(next);
this.target = target;
}
public boolean inRange(LixfelAI ai) {
return new Vector(0, ai.getEntity().getEyeHeight(), 0).add(ai.getPosition()).distance(target) <= 5;
}
@Override
public void plan(LixfelAI ai) {
if(inRange(ai)) {
next(ai);
return;
}
Vector position = ai.getPosition();
List<Vector> path = new ArrayList<>(ai.getPathplanner().planToRange(position, new Vector(0, -ai.getEntity().getEyeHeight(), 0).add(target), 5.0));
if(path.isEmpty())
path.add(new Vector(0, 1, 0).add(position));
ai.move(path.get(0));
if(timedStart.isEmpty())
return true;
long time = Config.world.getFullTime() - preRunningStart;
TimedVector vector = timedStart.get(0);
if(!ensureInRange(vector.vector))
return false;
if(time >= vector.getTime()) {
interact(timedStart.remove(0).vector);
} else {
scanEnemy();
}
return false;
}
private static class BlockAction extends Action {
private final List<Vector> tntToPlace;
private final List<Vector> interactables;
public BlockAction(List<Vector> tntToPlace, List<Vector> interactables, Action followup) {
super(followup);
this.tntToPlace = new ArrayList<>(tntToPlace);
this.interactables = new ArrayList<>(interactables);
}
@Override
public void plan(LixfelAI ai) {
if(!tntToPlace.isEmpty()) {
MoveToRangeAction move = new MoveToRangeAction(tntToPlace.get(0), this);
if(move.inRange(ai))
ai.setTNT(tntToPlace.remove(0));
else
move.plan(ai);
return;
}
if(!interactables.isEmpty()) {
MoveToRangeAction move = new MoveToRangeAction(interactables.get(0), this);
if(move.inRange(ai))
ai.interact(interactables.remove(0));
else
move.plan(ai);
return;
}
next(ai);
}
private void chooseCannon() {
currentCannon = cannons.get(random.nextInt(cannons.size()));
}
private static class ChooseCannonAction extends Action {
private boolean doWith(List<Vector> targets, Consumer<Vector> method) {
if(targets.isEmpty())
return true;
private final List<Cannon> cannons;
private final List<Cannon> shootingList = new ArrayList<>();
if(ensureInRange(targets.get(0)))
method.accept(targets.remove(0));
return false;
}
public ChooseCannonAction(Cannon... cannons) {
super(null);
this.cannons = Arrays.asList(cannons);
Collections.shuffle(this.cannons);
}
private boolean ensureInRange(Vector target) {
Vector position = getPosition();
boolean inRange = new Vector(0, getEntity().getEyeHeight(), 0).add(position).distance(target) <= 5;
if(inRange)
return true;
@Override
public void plan(LixfelAI ai) {
if(shootingList.isEmpty())
shootingList.addAll(cannons);
List<Vector> path = new ArrayList<>(pathplanner.planToRange(position, new Vector(0, -getEntity().getEyeHeight(), 0).add(target), 5.0));
if(path.isEmpty())
path.add(new Vector(0, 1, 0).add(position));
setNext(shootingList.remove(0).toAction(this));
next(ai);
}
move(path.get(0));
return false;
}
private class Cannon {
private final Vector activator;
private final List<Vector> tnt = new ArrayList<>();
private final Map<Vector, Boolean> tnt = new HashMap<>();
private long freeAt;
public Cannon(Vector activator, int... tntpos) {
this.activator = activator;
for(int i = 0; i < tntpos.length; i+=3) {
tnt.add(new Vector(tntpos[i], tntpos[i+1], tntpos[i+2]));
tnt.put(new Vector(tntpos[i], tntpos[i+1], tntpos[i+2]), false);
}
}
public BlockAction toAction(Action next) {
return new BlockAction(tnt, activator == null ? Collections.emptyList() : Collections.singletonList(activator), next);
public boolean shoot() {
if(Config.world.getFullTime() < freeAt)
return true;
for(Map.Entry<Vector, Boolean> entry : tnt.entrySet()) {
if(!entry.getValue()) {
if(ensureInRange(entry.getKey())) {
setTNT(entry.getKey());
entry.setValue(true);
}
return false;
}
}
if(activator != null) {
if(!ensureInRange(activator))
return false;
interact(activator);
}
freeAt = Config.world.getFullTime() + 80;
for(Map.Entry<Vector, Boolean> entry : tnt.entrySet())
entry.setValue(false);
return false;
}
}
public static class TimedVector {
private final long time;
private final Vector vector;
public TimedVector(long time, Vector vector) {
this.time = time;
this.vector = vector;
}
public long getTime() {
return time;
}
public Vector getVector() {
return vector;
}
}
}

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@ -23,12 +23,12 @@ import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.extent.clipboard.Clipboard;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.world.block.BaseBlock;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.utils.WorldeditWrapper;
import de.steamwar.sql.SchematicData;
import de.steamwar.sql.SchematicNode;
import org.bukkit.Material;
import org.bukkit.block.Banner;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.type.*;
import org.bukkit.util.Vector;
@ -40,11 +40,11 @@ import java.util.stream.Collectors;
public class LixfelPathplanner {
private static double blockHeight(Clipboard clipboard, BlockVector3 vector) {
BaseBlock block = clipboard.getFullBlock(vector);
if(block.getBlockType().getMaterial().isFullCube())
return 1.0;
BlockData data = BukkitAdapter.adapt(block);
BlockData data = BukkitAdapter.adapt(clipboard.getFullBlock(vector));
Material material = data.getMaterial();
if(material.isOccluding())
return 1.0;
if(material.isSolid()) {
if(material.isInteractable()) {
if(data instanceof Stairs)
@ -53,13 +53,17 @@ public class LixfelPathplanner {
return 1.5;
else if(data instanceof Bed)
return 0.5625;
else if(data instanceof TrapDoor)
return -1.0;
} else {
if(data instanceof Slab)
return ((Slab)data).getType() == Slab.Type.BOTTOM ? 0.5 : 1.0;
else if(data instanceof Wall)
return 1.5;
else if(data instanceof GlassPane || material == Material.IRON_BARS)
return 1.0;
else if(data instanceof Banner || material.name().endsWith("PRESSURE_PLATE"))
return 0.0;
return 1.0;
}
} else {
if(material == Material.LADDER || material == Material.SCAFFOLDING)