SteamWar/FightSystem
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Fix 1.18 Techhider
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Lixfel 2022-04-09 20:32:46 +02:00
Ursprung 685e4e5c4b
Commit 21b271c01a

Datei anzeigen

@ -26,12 +26,12 @@ import io.netty.buffer.UnpooledByteBufAllocator;
import net.minecraft.core.IRegistry;
import net.minecraft.network.protocol.game.ClientboundLevelChunkPacketData;
import net.minecraft.network.protocol.game.ClientboundLevelChunkWithLightPacket;
import net.minecraft.util.SimpleBitStorage;
import net.minecraft.world.level.block.entity.TileEntityTypes;
import org.bukkit.World;
import org.bukkit.entity.Player;
import java.nio.ByteBuffer;
import java.nio.LongBuffer;
import java.util.List;
import java.util.Set;
import java.util.function.IntFunction;
@ -93,15 +93,17 @@ public class TechHider18 implements TechHider.ChunkHider {
buffer.writeBytes(data, curI, dataArrayLength * 8);
} else {
ByteBuffer source = ByteBuffer.wrap(data, curI, dataArrayLength * 8);
VariableValueArray values = new VariableValueArray(bitsPerBlock, dataArrayLength, source.asLongBuffer());
long[] array = new long[dataArrayLength];
source.asLongBuffer().get(array);
SimpleBitStorage values = new SimpleBitStorage(bitsPerBlock, 4096, array);
for (int pos = 0; pos < 4096; pos++) {
if (hiddenBlockIds.contains(values.get(pos))) {
values.set(pos, obfuscateWith);
if (hiddenBlockIds.contains(values.a(pos))) {
values.b(pos, obfuscateWith);
}
}
for (long l : values.backing)
for (long l : values.a())
buffer.writeLong(l);
}
});
@ -145,30 +147,4 @@ public class TechHider18 implements TechHider.ChunkHider {
return i;
}
private static final class VariableValueArray {
private final long[] backing;
private final int bitsPerValue;
private final long valueMask;
private final int valuesPerLong;
public VariableValueArray(int bitsPerEntry, int dataArrayLength, LongBuffer buffer) {
this.bitsPerValue = bitsPerEntry;
this.backing = new long[dataArrayLength];
buffer.get(backing);
this.valueMask = (1L << this.bitsPerValue) - 1;
this.valuesPerLong = 64 / bitsPerEntry;
}
public int get(int index) {
return (int)((backing[index / valuesPerLong] >> ((index % valuesPerLong) * bitsPerValue)) & valueMask);
}
public void set(int index, int value) {
int i0 = index / valuesPerLong;
int i1 = index % valuesPerLong;
backing[i0] = backing[i0] & ~(this.valueMask << i1) | (value & valueMask) << i1;
}
}
}