Despawn all tnt at end of fight
Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Ursprung
cc8b7bd96e
Commit
20f14670df
@ -29,6 +29,7 @@ import de.steamwar.fightsystem.states.FightState;
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import org.bukkit.*;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.TNTPrimed;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.block.BlockPhysicsEvent;
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@ -194,6 +195,7 @@ public class EventRecordListener extends BasicListener {
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}else if(state == FightState.SPECTATE){
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despawnTeam(Fight.getRedTeam());
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despawnTeam(Fight.getBlueTeam());
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despawnTNT();
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}
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}
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@ -228,6 +230,11 @@ public class EventRecordListener extends BasicListener {
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}
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}
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private void despawnTNT(){
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for(TNTPrimed tnt : Bukkit.getWorlds().get(0).getEntitiesByClass(TNTPrimed.class))
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RecordSystem.entityDespawns(tnt);
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}
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private boolean isNotSent(Player p){
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FightPlayer fp = Fight.getFightPlayer(p);
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return fp == null || !fp.isLiving() || FightSystem.getFightState() == FightState.SPECTATE;
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