SteamWar/FightSystem
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13
1

Improve Countdown contrast

Dieser Commit ist enthalten in:
Lixfel 2019-11-21 17:56:11 +01:00
Ursprung 37f2de6f64
Commit 20d228567e

Datei anzeigen

@ -69,19 +69,19 @@ public abstract class Countdown {
private void count(){
switch (time) {
case 900: case 600: case 300: case 180: case 120:
broadcast("§7Noch §a" + time / 60 + " §7Minuten " + countdownCounting());
broadcast("§rNoch §a" + time / 60 + " §rMinuten " + countdownCounting());
break;
case 60: case 30: case 20: case 15: case 10: case 5: case 4: case 3: case 2:
if(this.sound != null)
Fight.playSound(this.sound, 100.0F, 1.0F);
broadcast("§7Noch §a" + time + " §7Sekunden " + countdownCounting());
broadcast("§rNoch §a" + time + " §rSekunden " + countdownCounting());
break;
case 1:
if(this.sound != null)
Fight.playSound(this.sound, 100.0F, 1.0F);
broadcast("§7Noch §aeine §7Sekunde " + countdownCounting());
broadcast("§rNoch §aeine §rSekunde " + countdownCounting());
break;
case 0:
if(this.sound != null)