SteamWar/FightSystem
Archiviert
13
1

First implementation of HellsBells

Dieser Commit ist enthalten in:
Zeanon 2021-05-13 19:19:03 +02:00
Ursprung bf1368a34e
Commit 1ede1c1101
4 geänderte Dateien mit 292 neuen und 181 gelöschten Zeilen

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@ -23,6 +23,7 @@ import de.steamwar.core.CommandRemover;
import de.steamwar.core.Core;
import de.steamwar.fightsystem.commands.*;
import de.steamwar.fightsystem.countdown.*;
import de.steamwar.fightsystem.event.HellsBells;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.fight.FightWorld;
@ -106,6 +107,9 @@ public class FightSystem extends JavaPlugin {
new RankedPlayerLeftWincondition();
new WinconditionPercentTimeout();
//noinspection InstantiationOfUtilityClass
new HellsBells();
new NoPlayersOnlineCountdown();
new PreSchemCountdown();
new PostSchemCountdown();

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@ -0,0 +1,288 @@
package de.steamwar.fightsystem.event;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.countdown.Countdown;
import de.steamwar.fightsystem.countdown.SWSound;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependent;
import de.steamwar.fightsystem.winconditions.Winconditions;
import java.util.Arrays;
import java.util.List;
import java.util.Random;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.entity.EntityType;
import org.bukkit.scheduler.BukkitRunnable;
public class HellsBells {
public static final Random random = new Random();
public HellsBells() {
new StateDependent(Winconditions.HELLS_BELLS, FightState.Running) {
private HellsBellsEvent event = null;
@Override
public void enable() {
if (event != null) {
event.terminate();
}
event = new HellsBellsEvent();
event.init();
}
@Override
public void disable() {
if (event != null) {
event.terminate();
}
event = null;
}
}.register();
}
private static class HellsBellsEvent {
private final World world = Bukkit.getWorlds().get(0);
private final int xLength = Config.RedPasteRegion.getMaxX() - Config.RedPasteRegion.getMinX();
private final int zLength = Config.RedPasteRegion.getMaxZ() - Config.RedPasteRegion.getMinZ();
private State current = State.PRE;
private long stateStart = 0;
private HellsBellsCountdown currentCountdown;
private static final List<String> startMessages = Arrays.asList("§c!!Achtung!! Bomber im Anflug, noch ca. eine Minute bis zur Ankunft.",
"§cBomber im Anflug, ca. eine Minute bis zur Ankunft.",
"§cBomber auf dem Radar gesichtet, geschätzte Ankunftszeit: eine Minute.",
"§cUnbekanntes Flugobjekt gesichtet, trifft in ca. einer Minute ein.",
"§cFlugobjekt gesichtet. Ankunft in ca. einer Minute.",
"§cBomber erschienen, Ankunft ca. eine Minute.");
public void init() {
stateStart = System.currentTimeMillis();
startCountdown();
}
public void terminate() {
current = State.NONE;
currentCountdown.disable();
}
public void startCountdown() {
if (current != State.NONE) {
long currentTime = System.currentTimeMillis();
if (current != State.LAST && currentTime >= stateStart + (current.switchAfter * 1000L)) {
if (current != State.PRE) {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§aDie Bomben fallen nun schneller.");
}
current = current.getNext();
stateStart = currentTime;
}
int timer = current.minTime + random.nextInt(current.maxTime - current.minTime);
if (current == State.PRE) {
Bukkit.broadcastMessage(FightSystem.PREFIX + (startMessages.get(random.nextInt(startMessages.size()))));
}
currentCountdown = new HellsBellsCountdown(timer, SWSound.BLOCK_NOTE_BASS, true);
currentCountdown.enable();
}
}
public void drop() {
if (random.nextBoolean()) {
sideRun(random.nextBoolean());
} else {
frontRun(random.nextBoolean());
}
}
private void sideRun(boolean invert) {
int length = 10 + random.nextInt(zLength - 10);
int xOffset = getWidthStart(xLength);
int zOffset = getLengthStart(zLength, length);
int yOffset = 25 + getHeightStart();
Point redStart;
Point blueStart;
if (invert) {
redStart = new Point(Config.RedPasteRegion.getMaxX() - xOffset, Config.RedPasteRegion.getMaxY() + yOffset, Config.RedPasteRegion.getMaxZ() - zOffset);
blueStart = new Point(Config.BluePasteRegion.getMinX() + xOffset, Config.BluePasteRegion.getMaxY() + yOffset, Config.BluePasteRegion.getMinZ() + zOffset);
} else {
redStart = new Point(Config.RedPasteRegion.getMinX() + xOffset, Config.RedPasteRegion.getMaxY() + yOffset, Config.RedPasteRegion.getMinZ() + zOffset);
blueStart = new Point(Config.BluePasteRegion.getMaxX() - xOffset, Config.BluePasteRegion.getMaxY() + yOffset, Config.BluePasteRegion.getMaxZ() - zOffset);
}
dropSideBombPart(redStart, blueStart, new int[]{length}, invert);
}
private void dropSideBombPart(Point redStart, Point blueStart, int[] x, boolean invert) {
Bukkit.getScheduler().scheduleSyncRepeatingTask(FightSystem.getPlugin(), () -> new BukkitRunnable() {
@Override
public void run() {
for (int z = 0; z < 4; z++) {
if (invert) {
world.spawnEntity(redStart.subtractAndToLocation(world, x[0], 0, z), EntityType.PRIMED_TNT);
world.spawnEntity(blueStart.addAndToLocation(world, x[0], 0, z), EntityType.PRIMED_TNT);
} else {
world.spawnEntity(redStart.addAndToLocation(world, x[0], 0, z), EntityType.PRIMED_TNT);
world.spawnEntity(blueStart.subtractAndToLocation(world, x[0], 0, z), EntityType.PRIMED_TNT);
}
}
if (x[0] < 2) {
this.cancel();
return;
}
x[0] -= 2;
}
}, 0, 4L);
}
private void frontRun(boolean invert) {
int length = 10 + random.nextInt(xLength - 10);
int xOffset = getWidthStart(zLength);
int zOffset = getLengthStart(xLength, length);
int yOffset = 25 + getHeightStart();
Point redStart;
Point blueStart;
if (invert) {
redStart = new Point(Config.RedPasteRegion.getMaxX() - xOffset, Config.RedPasteRegion.getMaxY() + yOffset, Config.RedPasteRegion.getMaxZ() - zOffset);
blueStart = new Point(Config.BluePasteRegion.getMinX() + xOffset, Config.BluePasteRegion.getMaxY() + yOffset, Config.BluePasteRegion.getMinZ() + zOffset);
} else {
redStart = new Point(Config.RedPasteRegion.getMinX() + xOffset, Config.RedPasteRegion.getMaxY() + yOffset, Config.RedPasteRegion.getMinZ() + zOffset);
blueStart = new Point(Config.BluePasteRegion.getMaxX() - xOffset, Config.BluePasteRegion.getMaxY() + yOffset, Config.BluePasteRegion.getMaxZ() - zOffset);
}
dropFrontBombPart(redStart, blueStart, new int[]{length}, invert);
}
private void dropFrontBombPart(Point redStart, Point blueStart, int[] z, boolean invert) {
Bukkit.getScheduler().scheduleSyncRepeatingTask(FightSystem.getPlugin(), () -> new BukkitRunnable() {
@Override
public void run() {
for (int x = 0; x < 4; x++) {
if (invert) {
world.spawnEntity(redStart.subtractAndToLocation(world, x, 0, z[0]), EntityType.PRIMED_TNT);
world.spawnEntity(blueStart.addAndToLocation(world, x, 0, z[0]), EntityType.PRIMED_TNT);
} else {
world.spawnEntity(redStart.addAndToLocation(world, x, 0, z[0]), EntityType.PRIMED_TNT);
world.spawnEntity(blueStart.subtractAndToLocation(world, x, 0, z[0]), EntityType.PRIMED_TNT);
}
}
if (z[0] < 2) {
this.cancel();
return;
}
z[0] -= 2;
}
}, 0, 4L);
}
private int getLengthStart(int regionSize, int length) {
return random.nextInt(regionSize - length);
}
private int getWidthStart(int regionSize) {
return random.nextInt(regionSize - 4);
}
private int getHeightStart() {
return random.nextInt(15);
}
private class HellsBellsCountdown extends Countdown {
public HellsBellsCountdown(int time, SWSound sound, boolean level) {
super(time, sound, level);
}
@Override
public String countdownCounting() {
return "bis die Bomben fallen";
}
@Override
public void countdownFinished() {
drop();
startCountdown();
}
}
private static class Point {
private final int x;
private final int y;
private final int z;
public Point(int x, int y, int z) {
this.x = x;
this.y = y;
this.z = z;
}
public Location addAndToLocation(World world, int x, int y, int z) {
return new Location(world, this.x + x, this.y + y, this.z + z);
}
public Location subtractAndToLocation(World world, int x, int y, int z) {
return new Location(world, this.x - x, this.y - y, this.z - z);
}
}
private enum State {
NONE(0, 0, -1),
PRE(60, 80, 50),
FIRST(40, 60, 5 * 60),
SECOND(30, 40, 4 * 60),
THIRD(20, 30, 3 * 60),
LAST(10, 20, -1);
State(int minTime, int maxTime, int switchAfter) {
this.minTime = minTime;
this.maxTime = maxTime;
this.switchAfter = switchAfter;
}
private final int minTime;
private final int maxTime;
private final int switchAfter;
public State getNext() {
switch (this) {
case PRE:
return FIRST;
case FIRST:
return SECOND;
case SECOND:
return THIRD;
case THIRD:
case LAST:
return LAST;
default:
return NONE;
}
}
}
}
}

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@ -1,46 +0,0 @@
package de.steamwar.fightsystem.event;
import de.steamwar.fightsystem.countdown.Countdown;
import de.steamwar.fightsystem.countdown.SWSound;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependent;
import de.steamwar.fightsystem.winconditions.Winconditions;
public class Hells_Bells {
public Hells_Bells() {
(new StateDependent(Winconditions.HELLS_BELLS, FightState.Running) {
@Override
public void enable() {
}
@Override
public void disable() {
}
}).register();
}
private static class Hells_Bells_Event {
private static class Hells_Bells_Countdown extends Countdown {
public Hells_Bells_Countdown(int time, SWSound sound, boolean level) {
super(time, sound, level);
}
@Override
public String countdownCounting() {
return "bis die Bomben fallen";
}
@Override
public void countdownFinished() {
}
}
}
}

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@ -1,135 +0,0 @@
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.states.StateDependentCountdown;
import java.util.Random;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.entity.EntityType;
public class Hells_Bells extends WinconditionAllDead {
private static int overlap = 5;
private static int distance = 3;
private static int width = 65;
private static int length = 40;
private static int height = 70;
private static int startTime = 40;
private static int endTime = 20;
private static int warningTime = 10;
private static int steps = 20;
private static int currentStep = 0;
private static int nextTime = startTime;
public static Random randomGenerator = new Random();
public static boolean debug = false;
private static int scheduler1 = 0;
private static int scheduler2 = 0;
private static World world = null; //TODO Woher bekomm ich die?
private static int getNextTime(int step) {
if (step == 0) {
return startTime;
}
else {
float temp = (startTime - (((startTime - endTime)/steps) * step));
if ((temp <= startTime) && (temp >= endTime)) {
return ((int) temp + getNextTime(step - 1));
}
else {
return endTime + getNextTime(step - 1);
}
}
}
public static void hellsBells(int time) {
if (time == nextTime) {
if (randomGenerator.nextInt(2) == 1) {
Double temp = randomGenerator.nextDouble();
if (debug) {
Bukkit.broadcastMessage("SideBombRun ; Route = " + temp.toString());
}
sideBombRun(temp);
}
else {
Double temp = randomGenerator.nextDouble();
if (debug) {
Bukkit.broadcastMessage("FrontBombRun ; Route = " + temp.toString());
}
frontBombRun(temp);
}
currentStep++;
nextTime = getNextTime(currentStep);
if (debug) {
Bukkit.broadcastMessage("currentStep = " + currentStep + " ; nextTime = " + nextTime);
}
}
else if (time == nextTime - warningTime) {
Bukkit.broadcastMessage("Achtung! In " + warningTime + " Sekunden fallen Bomben!");
}
}
public static void sideBombRun(Double route) {
Location temp1 = new Location(world, Main.ArenaMidX + overlap + (int)(width/2), Main.ArenaMidY + height, Main.ArenaMidZ + 25 + distance + (int)(route * (length - (2 * distance))));
Location temp2 = new Location(world, Main.ArenaMidX - overlap - (int)(width/2), Main.ArenaMidY + height, Main.ArenaMidZ - 25 - distance - (int)(route * (length - (2 * distance))));
sideBomb(temp1, temp2, (int)((width + 2 * overlap)/2));
}
public static void sideBomb(Location loc1, Location loc2, int count){
world.spawnEntity(new Location(loc1.getWorld(), loc1.getX(), loc1.getY(), loc1.getZ() - 2), EntityType.PRIMED_TNT);
world.spawnEntity(new Location(loc1.getWorld(), loc1.getX(), loc1.getY(), loc1.getZ() - 1), EntityType.PRIMED_TNT);
world.spawnEntity(new Location(loc1.getWorld(), loc1.getX(), loc1.getY(), loc1.getZ() + 1), EntityType.PRIMED_TNT);
world.spawnEntity(new Location(loc1.getWorld(), loc1.getX(), loc1.getY(), loc1.getZ() + 2), EntityType.PRIMED_TNT);
world.spawnEntity(new Location(loc2.getWorld(), loc2.getX(), loc2.getY(), loc2.getZ() - 2), EntityType.PRIMED_TNT);
world.spawnEntity(new Location(loc2.getWorld(), loc2.getX(), loc2.getY(), loc2.getZ() - 1), EntityType.PRIMED_TNT);
world.spawnEntity(new Location(loc2.getWorld(), loc2.getX(), loc2.getY(), loc2.getZ() + 1), EntityType.PRIMED_TNT);
world.spawnEntity(new Location(loc2.getWorld(), loc2.getX(), loc2.getY(), loc2.getZ() + 2), EntityType.PRIMED_TNT);
if (count >= 1) {
final Location temp1 = new Location(loc1.getWorld(), loc1.getX() - 2, loc1.getY(), loc1.getZ());
final Location temp2 = new Location(loc2.getWorld(), loc2.getX() + 2, loc2.getY(), loc2.getZ());
final int temp3 = count - 1;
scheduler1 = Bukkit.getScheduler().scheduleSyncDelayedTask(FightSystem.getPlugin(), () -> sideBomb(temp1, temp2, temp3), 4L);
// Bukkit.getScheduler().cancelTask(scheduler1);
// scheduler1 = 0;
}
}
public static void frontBombRun(Double route) {
Location temp1 = new Location(world, Main.ArenaMidX + distance + (int)(route * (width - (2 * distance))) - (int) (width / 2), Main.ArenaMidY + height, Main.ArenaMidZ + 25 - overlap);
Location temp2 = new Location(world, Main.ArenaMidX - distance - (int)(route * (width - (2 * distance))) + (int) (width / 2), Main.ArenaMidY + height, Main.ArenaMidZ - 25 + overlap);
frontBomb(temp1, temp2, (int)((length + 2 * overlap) / 2));
}
public static void frontBomb(Location loc1, Location loc2, int count){
world.spawnEntity(new Location(loc1.getWorld(), loc1.getX() - 2, loc1.getY(), loc1.getZ()), EntityType.PRIMED_TNT);
world.spawnEntity(new Location(loc1.getWorld(), loc1.getX() - 1, loc1.getY(), loc1.getZ()), EntityType.PRIMED_TNT);
world.spawnEntity(new Location(loc1.getWorld(), loc1.getX() + 1, loc1.getY(), loc1.getZ()), EntityType.PRIMED_TNT);
world.spawnEntity(new Location(loc1.getWorld(), loc1.getX() + 2, loc1.getY(), loc1.getZ()), EntityType.PRIMED_TNT);
world.spawnEntity(new Location(loc2.getWorld(), loc2.getX() - 2, loc2.getY(), loc2.getZ()), EntityType.PRIMED_TNT);
world.spawnEntity(new Location(loc2.getWorld(), loc2.getX() - 1, loc2.getY(), loc2.getZ()), EntityType.PRIMED_TNT);
world.spawnEntity(new Location(loc2.getWorld(), loc2.getX() + 1, loc2.getY(), loc2.getZ()), EntityType.PRIMED_TNT);
world.spawnEntity(new Location(loc2.getWorld(), loc2.getX() + 2, loc2.getY(), loc2.getZ()), EntityType.PRIMED_TNT);
if (count >= 1) {
final Location temp1 = new Location(loc1.getWorld(), loc1.getX(), loc1.getY(), loc1.getZ() + 2);
final Location temp2 = new Location(loc2.getWorld(), loc2.getX(), loc2.getY(), loc2.getZ() - 2);
final int temp3 = count - 1;
scheduler2 = Bukkit.getScheduler().scheduleSyncDelayedTask(FightSystem.getPlugin(), () -> frontBomb(temp1, temp2, temp3), 4L);
// Bukkit.getScheduler().cancelTask(scheduler2);
// scheduler2 = 0;
}
}
public static void EndHellsBells() {
nextTime = startTime;
currentStep = 0;
}
}