First implementation of HellsBells
Dieser Commit ist enthalten in:
Ursprung
bf1368a34e
Commit
1ede1c1101
@ -23,6 +23,7 @@ import de.steamwar.core.CommandRemover;
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import de.steamwar.core.Core;
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import de.steamwar.core.Core;
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import de.steamwar.fightsystem.commands.*;
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import de.steamwar.fightsystem.commands.*;
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import de.steamwar.fightsystem.countdown.*;
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import de.steamwar.fightsystem.countdown.*;
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import de.steamwar.fightsystem.event.HellsBells;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.fight.FightWorld;
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import de.steamwar.fightsystem.fight.FightWorld;
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@ -106,6 +107,9 @@ public class FightSystem extends JavaPlugin {
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new RankedPlayerLeftWincondition();
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new RankedPlayerLeftWincondition();
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new WinconditionPercentTimeout();
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new WinconditionPercentTimeout();
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//noinspection InstantiationOfUtilityClass
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new HellsBells();
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new NoPlayersOnlineCountdown();
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new NoPlayersOnlineCountdown();
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new PreSchemCountdown();
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new PreSchemCountdown();
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new PostSchemCountdown();
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new PostSchemCountdown();
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288
FightSystem_Main/src/de/steamwar/fightsystem/event/HellsBells.java
Normale Datei
288
FightSystem_Main/src/de/steamwar/fightsystem/event/HellsBells.java
Normale Datei
@ -0,0 +1,288 @@
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package de.steamwar.fightsystem.event;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.countdown.Countdown;
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import de.steamwar.fightsystem.countdown.SWSound;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependent;
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import de.steamwar.fightsystem.winconditions.Winconditions;
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import java.util.Arrays;
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import java.util.List;
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import java.util.Random;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.entity.EntityType;
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import org.bukkit.scheduler.BukkitRunnable;
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public class HellsBells {
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public static final Random random = new Random();
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public HellsBells() {
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new StateDependent(Winconditions.HELLS_BELLS, FightState.Running) {
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private HellsBellsEvent event = null;
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@Override
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public void enable() {
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if (event != null) {
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event.terminate();
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}
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event = new HellsBellsEvent();
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event.init();
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}
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@Override
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public void disable() {
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if (event != null) {
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event.terminate();
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}
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event = null;
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}
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}.register();
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}
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private static class HellsBellsEvent {
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private final World world = Bukkit.getWorlds().get(0);
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private final int xLength = Config.RedPasteRegion.getMaxX() - Config.RedPasteRegion.getMinX();
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private final int zLength = Config.RedPasteRegion.getMaxZ() - Config.RedPasteRegion.getMinZ();
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private State current = State.PRE;
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private long stateStart = 0;
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private HellsBellsCountdown currentCountdown;
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private static final List<String> startMessages = Arrays.asList("§c!!Achtung!! Bomber im Anflug, noch ca. eine Minute bis zur Ankunft.",
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"§cBomber im Anflug, ca. eine Minute bis zur Ankunft.",
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"§cBomber auf dem Radar gesichtet, geschätzte Ankunftszeit: eine Minute.",
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"§cUnbekanntes Flugobjekt gesichtet, trifft in ca. einer Minute ein.",
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"§cFlugobjekt gesichtet. Ankunft in ca. einer Minute.",
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"§cBomber erschienen, Ankunft ca. eine Minute.");
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public void init() {
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stateStart = System.currentTimeMillis();
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startCountdown();
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}
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public void terminate() {
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current = State.NONE;
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currentCountdown.disable();
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}
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public void startCountdown() {
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if (current != State.NONE) {
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long currentTime = System.currentTimeMillis();
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if (current != State.LAST && currentTime >= stateStart + (current.switchAfter * 1000L)) {
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if (current != State.PRE) {
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§aDie Bomben fallen nun schneller.");
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}
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current = current.getNext();
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stateStart = currentTime;
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}
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int timer = current.minTime + random.nextInt(current.maxTime - current.minTime);
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if (current == State.PRE) {
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Bukkit.broadcastMessage(FightSystem.PREFIX + (startMessages.get(random.nextInt(startMessages.size()))));
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}
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currentCountdown = new HellsBellsCountdown(timer, SWSound.BLOCK_NOTE_BASS, true);
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currentCountdown.enable();
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}
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}
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public void drop() {
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if (random.nextBoolean()) {
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sideRun(random.nextBoolean());
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} else {
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frontRun(random.nextBoolean());
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}
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}
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private void sideRun(boolean invert) {
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int length = 10 + random.nextInt(zLength - 10);
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int xOffset = getWidthStart(xLength);
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int zOffset = getLengthStart(zLength, length);
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int yOffset = 25 + getHeightStart();
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Point redStart;
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Point blueStart;
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if (invert) {
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redStart = new Point(Config.RedPasteRegion.getMaxX() - xOffset, Config.RedPasteRegion.getMaxY() + yOffset, Config.RedPasteRegion.getMaxZ() - zOffset);
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blueStart = new Point(Config.BluePasteRegion.getMinX() + xOffset, Config.BluePasteRegion.getMaxY() + yOffset, Config.BluePasteRegion.getMinZ() + zOffset);
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} else {
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redStart = new Point(Config.RedPasteRegion.getMinX() + xOffset, Config.RedPasteRegion.getMaxY() + yOffset, Config.RedPasteRegion.getMinZ() + zOffset);
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blueStart = new Point(Config.BluePasteRegion.getMaxX() - xOffset, Config.BluePasteRegion.getMaxY() + yOffset, Config.BluePasteRegion.getMaxZ() - zOffset);
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}
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dropSideBombPart(redStart, blueStart, new int[]{length}, invert);
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}
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private void dropSideBombPart(Point redStart, Point blueStart, int[] x, boolean invert) {
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Bukkit.getScheduler().scheduleSyncRepeatingTask(FightSystem.getPlugin(), () -> new BukkitRunnable() {
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@Override
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public void run() {
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for (int z = 0; z < 4; z++) {
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if (invert) {
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world.spawnEntity(redStart.subtractAndToLocation(world, x[0], 0, z), EntityType.PRIMED_TNT);
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world.spawnEntity(blueStart.addAndToLocation(world, x[0], 0, z), EntityType.PRIMED_TNT);
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} else {
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world.spawnEntity(redStart.addAndToLocation(world, x[0], 0, z), EntityType.PRIMED_TNT);
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world.spawnEntity(blueStart.subtractAndToLocation(world, x[0], 0, z), EntityType.PRIMED_TNT);
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}
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}
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if (x[0] < 2) {
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this.cancel();
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return;
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}
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x[0] -= 2;
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}
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}, 0, 4L);
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}
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private void frontRun(boolean invert) {
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int length = 10 + random.nextInt(xLength - 10);
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int xOffset = getWidthStart(zLength);
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int zOffset = getLengthStart(xLength, length);
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int yOffset = 25 + getHeightStart();
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Point redStart;
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Point blueStart;
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if (invert) {
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redStart = new Point(Config.RedPasteRegion.getMaxX() - xOffset, Config.RedPasteRegion.getMaxY() + yOffset, Config.RedPasteRegion.getMaxZ() - zOffset);
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blueStart = new Point(Config.BluePasteRegion.getMinX() + xOffset, Config.BluePasteRegion.getMaxY() + yOffset, Config.BluePasteRegion.getMinZ() + zOffset);
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} else {
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redStart = new Point(Config.RedPasteRegion.getMinX() + xOffset, Config.RedPasteRegion.getMaxY() + yOffset, Config.RedPasteRegion.getMinZ() + zOffset);
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blueStart = new Point(Config.BluePasteRegion.getMaxX() - xOffset, Config.BluePasteRegion.getMaxY() + yOffset, Config.BluePasteRegion.getMaxZ() - zOffset);
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}
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dropFrontBombPart(redStart, blueStart, new int[]{length}, invert);
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}
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private void dropFrontBombPart(Point redStart, Point blueStart, int[] z, boolean invert) {
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Bukkit.getScheduler().scheduleSyncRepeatingTask(FightSystem.getPlugin(), () -> new BukkitRunnable() {
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@Override
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public void run() {
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for (int x = 0; x < 4; x++) {
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if (invert) {
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world.spawnEntity(redStart.subtractAndToLocation(world, x, 0, z[0]), EntityType.PRIMED_TNT);
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world.spawnEntity(blueStart.addAndToLocation(world, x, 0, z[0]), EntityType.PRIMED_TNT);
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} else {
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world.spawnEntity(redStart.addAndToLocation(world, x, 0, z[0]), EntityType.PRIMED_TNT);
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world.spawnEntity(blueStart.subtractAndToLocation(world, x, 0, z[0]), EntityType.PRIMED_TNT);
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}
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}
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if (z[0] < 2) {
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this.cancel();
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return;
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}
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z[0] -= 2;
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}
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}, 0, 4L);
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}
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private int getLengthStart(int regionSize, int length) {
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return random.nextInt(regionSize - length);
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}
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private int getWidthStart(int regionSize) {
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return random.nextInt(regionSize - 4);
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}
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private int getHeightStart() {
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return random.nextInt(15);
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}
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private class HellsBellsCountdown extends Countdown {
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public HellsBellsCountdown(int time, SWSound sound, boolean level) {
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super(time, sound, level);
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}
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@Override
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public String countdownCounting() {
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return "bis die Bomben fallen";
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}
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@Override
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public void countdownFinished() {
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drop();
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startCountdown();
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}
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}
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private static class Point {
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private final int x;
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private final int y;
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private final int z;
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public Point(int x, int y, int z) {
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this.x = x;
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this.y = y;
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this.z = z;
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}
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public Location addAndToLocation(World world, int x, int y, int z) {
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return new Location(world, this.x + x, this.y + y, this.z + z);
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}
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public Location subtractAndToLocation(World world, int x, int y, int z) {
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return new Location(world, this.x - x, this.y - y, this.z - z);
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}
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}
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private enum State {
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NONE(0, 0, -1),
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PRE(60, 80, 50),
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FIRST(40, 60, 5 * 60),
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SECOND(30, 40, 4 * 60),
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THIRD(20, 30, 3 * 60),
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LAST(10, 20, -1);
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State(int minTime, int maxTime, int switchAfter) {
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this.minTime = minTime;
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this.maxTime = maxTime;
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this.switchAfter = switchAfter;
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}
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private final int minTime;
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private final int maxTime;
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private final int switchAfter;
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public State getNext() {
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switch (this) {
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case PRE:
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return FIRST;
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case FIRST:
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return SECOND;
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case SECOND:
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return THIRD;
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case THIRD:
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case LAST:
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return LAST;
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default:
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return NONE;
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}
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}
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}
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}
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}
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@ -1,46 +0,0 @@
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package de.steamwar.fightsystem.event;
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import de.steamwar.fightsystem.countdown.Countdown;
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import de.steamwar.fightsystem.countdown.SWSound;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependent;
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import de.steamwar.fightsystem.winconditions.Winconditions;
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public class Hells_Bells {
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public Hells_Bells() {
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(new StateDependent(Winconditions.HELLS_BELLS, FightState.Running) {
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@Override
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public void enable() {
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}
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@Override
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public void disable() {
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}
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}).register();
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}
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private static class Hells_Bells_Event {
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private static class Hells_Bells_Countdown extends Countdown {
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public Hells_Bells_Countdown(int time, SWSound sound, boolean level) {
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super(time, sound, level);
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}
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@Override
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public String countdownCounting() {
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return "bis die Bomben fallen";
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}
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@Override
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public void countdownFinished() {
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}
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}
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}
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}
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@ -1,135 +0,0 @@
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package de.steamwar.fightsystem.winconditions;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.states.StateDependentCountdown;
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import java.util.Random;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.entity.EntityType;
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|
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public class Hells_Bells extends WinconditionAllDead {
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|
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private static int overlap = 5;
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|
||||||
private static int distance = 3;
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|
||||||
private static int width = 65;
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|
||||||
private static int length = 40;
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|
||||||
private static int height = 70;
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|
||||||
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|
||||||
private static int startTime = 40;
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|
||||||
private static int endTime = 20;
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|
||||||
private static int warningTime = 10;
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|
||||||
private static int steps = 20;
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|
||||||
private static int currentStep = 0;
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|
||||||
private static int nextTime = startTime;
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|
||||||
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|
||||||
public static Random randomGenerator = new Random();
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|
||||||
public static boolean debug = false;
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|
||||||
private static int scheduler1 = 0;
|
|
||||||
private static int scheduler2 = 0;
|
|
||||||
private static World world = null; //TODO Woher bekomm ich die?
|
|
||||||
|
|
||||||
private static int getNextTime(int step) {
|
|
||||||
if (step == 0) {
|
|
||||||
return startTime;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
float temp = (startTime - (((startTime - endTime)/steps) * step));
|
|
||||||
if ((temp <= startTime) && (temp >= endTime)) {
|
|
||||||
return ((int) temp + getNextTime(step - 1));
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
return endTime + getNextTime(step - 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void hellsBells(int time) {
|
|
||||||
if (time == nextTime) {
|
|
||||||
if (randomGenerator.nextInt(2) == 1) {
|
|
||||||
Double temp = randomGenerator.nextDouble();
|
|
||||||
if (debug) {
|
|
||||||
Bukkit.broadcastMessage("SideBombRun ; Route = " + temp.toString());
|
|
||||||
}
|
|
||||||
|
|
||||||
sideBombRun(temp);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
Double temp = randomGenerator.nextDouble();
|
|
||||||
if (debug) {
|
|
||||||
Bukkit.broadcastMessage("FrontBombRun ; Route = " + temp.toString());
|
|
||||||
}
|
|
||||||
frontBombRun(temp);
|
|
||||||
}
|
|
||||||
currentStep++;
|
|
||||||
nextTime = getNextTime(currentStep);
|
|
||||||
if (debug) {
|
|
||||||
Bukkit.broadcastMessage("currentStep = " + currentStep + " ; nextTime = " + nextTime);
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (time == nextTime - warningTime) {
|
|
||||||
Bukkit.broadcastMessage("Achtung! In " + warningTime + " Sekunden fallen Bomben!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void sideBombRun(Double route) {
|
|
||||||
Location temp1 = new Location(world, Main.ArenaMidX + overlap + (int)(width/2), Main.ArenaMidY + height, Main.ArenaMidZ + 25 + distance + (int)(route * (length - (2 * distance))));
|
|
||||||
Location temp2 = new Location(world, Main.ArenaMidX - overlap - (int)(width/2), Main.ArenaMidY + height, Main.ArenaMidZ - 25 - distance - (int)(route * (length - (2 * distance))));
|
|
||||||
sideBomb(temp1, temp2, (int)((width + 2 * overlap)/2));
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void sideBomb(Location loc1, Location loc2, int count){
|
|
||||||
world.spawnEntity(new Location(loc1.getWorld(), loc1.getX(), loc1.getY(), loc1.getZ() - 2), EntityType.PRIMED_TNT);
|
|
||||||
world.spawnEntity(new Location(loc1.getWorld(), loc1.getX(), loc1.getY(), loc1.getZ() - 1), EntityType.PRIMED_TNT);
|
|
||||||
world.spawnEntity(new Location(loc1.getWorld(), loc1.getX(), loc1.getY(), loc1.getZ() + 1), EntityType.PRIMED_TNT);
|
|
||||||
world.spawnEntity(new Location(loc1.getWorld(), loc1.getX(), loc1.getY(), loc1.getZ() + 2), EntityType.PRIMED_TNT);
|
|
||||||
|
|
||||||
world.spawnEntity(new Location(loc2.getWorld(), loc2.getX(), loc2.getY(), loc2.getZ() - 2), EntityType.PRIMED_TNT);
|
|
||||||
world.spawnEntity(new Location(loc2.getWorld(), loc2.getX(), loc2.getY(), loc2.getZ() - 1), EntityType.PRIMED_TNT);
|
|
||||||
world.spawnEntity(new Location(loc2.getWorld(), loc2.getX(), loc2.getY(), loc2.getZ() + 1), EntityType.PRIMED_TNT);
|
|
||||||
world.spawnEntity(new Location(loc2.getWorld(), loc2.getX(), loc2.getY(), loc2.getZ() + 2), EntityType.PRIMED_TNT);
|
|
||||||
|
|
||||||
if (count >= 1) {
|
|
||||||
final Location temp1 = new Location(loc1.getWorld(), loc1.getX() - 2, loc1.getY(), loc1.getZ());
|
|
||||||
final Location temp2 = new Location(loc2.getWorld(), loc2.getX() + 2, loc2.getY(), loc2.getZ());
|
|
||||||
final int temp3 = count - 1;
|
|
||||||
scheduler1 = Bukkit.getScheduler().scheduleSyncDelayedTask(FightSystem.getPlugin(), () -> sideBomb(temp1, temp2, temp3), 4L);
|
|
||||||
// Bukkit.getScheduler().cancelTask(scheduler1);
|
|
||||||
// scheduler1 = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void frontBombRun(Double route) {
|
|
||||||
Location temp1 = new Location(world, Main.ArenaMidX + distance + (int)(route * (width - (2 * distance))) - (int) (width / 2), Main.ArenaMidY + height, Main.ArenaMidZ + 25 - overlap);
|
|
||||||
Location temp2 = new Location(world, Main.ArenaMidX - distance - (int)(route * (width - (2 * distance))) + (int) (width / 2), Main.ArenaMidY + height, Main.ArenaMidZ - 25 + overlap);
|
|
||||||
frontBomb(temp1, temp2, (int)((length + 2 * overlap) / 2));
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void frontBomb(Location loc1, Location loc2, int count){
|
|
||||||
world.spawnEntity(new Location(loc1.getWorld(), loc1.getX() - 2, loc1.getY(), loc1.getZ()), EntityType.PRIMED_TNT);
|
|
||||||
world.spawnEntity(new Location(loc1.getWorld(), loc1.getX() - 1, loc1.getY(), loc1.getZ()), EntityType.PRIMED_TNT);
|
|
||||||
world.spawnEntity(new Location(loc1.getWorld(), loc1.getX() + 1, loc1.getY(), loc1.getZ()), EntityType.PRIMED_TNT);
|
|
||||||
world.spawnEntity(new Location(loc1.getWorld(), loc1.getX() + 2, loc1.getY(), loc1.getZ()), EntityType.PRIMED_TNT);
|
|
||||||
|
|
||||||
world.spawnEntity(new Location(loc2.getWorld(), loc2.getX() - 2, loc2.getY(), loc2.getZ()), EntityType.PRIMED_TNT);
|
|
||||||
world.spawnEntity(new Location(loc2.getWorld(), loc2.getX() - 1, loc2.getY(), loc2.getZ()), EntityType.PRIMED_TNT);
|
|
||||||
world.spawnEntity(new Location(loc2.getWorld(), loc2.getX() + 1, loc2.getY(), loc2.getZ()), EntityType.PRIMED_TNT);
|
|
||||||
world.spawnEntity(new Location(loc2.getWorld(), loc2.getX() + 2, loc2.getY(), loc2.getZ()), EntityType.PRIMED_TNT);
|
|
||||||
|
|
||||||
if (count >= 1) {
|
|
||||||
final Location temp1 = new Location(loc1.getWorld(), loc1.getX(), loc1.getY(), loc1.getZ() + 2);
|
|
||||||
final Location temp2 = new Location(loc2.getWorld(), loc2.getX(), loc2.getY(), loc2.getZ() - 2);
|
|
||||||
final int temp3 = count - 1;
|
|
||||||
scheduler2 = Bukkit.getScheduler().scheduleSyncDelayedTask(FightSystem.getPlugin(), () -> frontBomb(temp1, temp2, temp3), 4L);
|
|
||||||
// Bukkit.getScheduler().cancelTask(scheduler2);
|
|
||||||
// scheduler2 = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void EndHellsBells() {
|
|
||||||
nextTime = startTime;
|
|
||||||
currentStep = 0;
|
|
||||||
}
|
|
||||||
}
|
|
In neuem Issue referenzieren
Einen Benutzer sperren