Allowing only public schematics if one leader has no private
Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Ursprung
45305ee3cc
Commit
1dd3b79ee9
@ -108,6 +108,7 @@ public class FightSystem extends JavaPlugin {
|
|||||||
throw new SecurityException(fightState.name());
|
throw new SecurityException(fightState.name());
|
||||||
setFightState(FightState.PRE_SCHEM_SETUP);
|
setFightState(FightState.PRE_SCHEM_SETUP);
|
||||||
|
|
||||||
|
Fight.calcAvailibleSchemTypes();
|
||||||
mainCountdown = new PreSchemPasteCountdown();
|
mainCountdown = new PreSchemPasteCountdown();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -7,6 +7,7 @@ import de.steamwar.fightsystem.fight.FightTeam;
|
|||||||
import de.steamwar.fightsystem.kit.Kit;
|
import de.steamwar.fightsystem.kit.Kit;
|
||||||
import de.steamwar.fightsystem.kit.KitManager;
|
import de.steamwar.fightsystem.kit.KitManager;
|
||||||
import de.steamwar.fightsystem.Config;
|
import de.steamwar.fightsystem.Config;
|
||||||
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
import de.steamwar.inventory.SWInventory;
|
import de.steamwar.inventory.SWInventory;
|
||||||
import de.steamwar.inventory.SWItem;
|
import de.steamwar.inventory.SWItem;
|
||||||
import de.steamwar.inventory.SWListInv;
|
import de.steamwar.inventory.SWListInv;
|
||||||
@ -75,6 +76,7 @@ public class GUI {
|
|||||||
FightPlayer fightPlayer = Fight.getFightPlayer(p);
|
FightPlayer fightPlayer = Fight.getFightPlayer(p);
|
||||||
if(fightPlayer == null)
|
if(fightPlayer == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
List<Pair<SWItem, Kit>> iconList = new ArrayList<>();
|
List<Pair<SWItem, Kit>> iconList = new ArrayList<>();
|
||||||
|
|
||||||
List<Kit> kitList = KitManager.getKits(fightPlayer.isLeader());
|
List<Kit> kitList = KitManager.getKits(fightPlayer.isLeader());
|
||||||
@ -88,9 +90,14 @@ public class GUI {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public static void preSchemDialog(Player p){
|
public static void preSchemDialog(Player p){
|
||||||
|
if(!Config.test() && FightSystem.getFightState() != FightState.PRE_SCHEM_SETUP){
|
||||||
|
p.sendMessage(FightSystem.PREFIX + "§cDu kannst ohne Gegner keine Schematic wählen");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
SWInventory inv = new SWInventory(p, 9, Config.GameName + "-Auswahl");
|
SWInventory inv = new SWInventory(p, 9, Config.GameName + "-Auswahl");
|
||||||
inv.setItem(8, Material.REDSTONE, "§eÖffentliches " + Config.GameName, (ClickType click) -> schemDialog(p, true));
|
inv.setItem(8, Material.REDSTONE, "§eÖffentliches " + Config.GameName, (ClickType click) -> schemDialog(p, true));
|
||||||
if(Config.OnlyPublicSchematics){
|
if(Config.OnlyPublicSchematics || Fight.onlyPublicSchems()){
|
||||||
inv.setItem(0, SWItem.getDye(8), (byte)8, "§7Keine privaten Schematics erlaubt", (ClickType click)->{});
|
inv.setItem(0, SWItem.getDye(8), (byte)8, "§7Keine privaten Schematics erlaubt", (ClickType click)->{});
|
||||||
}else if(Schematic.getSchemsOfType(p.getUniqueId(), Config.SchematicType).isEmpty() && !Config.test()){
|
}else if(Schematic.getSchemsOfType(p.getUniqueId(), Config.SchematicType).isEmpty() && !Config.test()){
|
||||||
inv.setItem(0, SWItem.getDye(8), (byte)8, "§7Kein privates " + Config.GameName + " vorhanden", (ClickType click)->{});
|
inv.setItem(0, SWItem.getDye(8), (byte)8, "§7Kein privates " + Config.GameName + " vorhanden", (ClickType click)->{});
|
||||||
|
@ -1,8 +1,7 @@
|
|||||||
package de.steamwar.fightsystem.fight;
|
package de.steamwar.fightsystem.fight;
|
||||||
|
|
||||||
import de.steamwar.core.Core;
|
|
||||||
import de.steamwar.fightsystem.Config;
|
import de.steamwar.fightsystem.Config;
|
||||||
import de.steamwar.fightsystem.FightSystem;
|
import de.steamwar.sql.Schematic;
|
||||||
import org.bukkit.Bukkit;
|
import org.bukkit.Bukkit;
|
||||||
import org.bukkit.GameMode;
|
import org.bukkit.GameMode;
|
||||||
import org.bukkit.Material;
|
import org.bukkit.Material;
|
||||||
@ -14,6 +13,7 @@ public class Fight {
|
|||||||
|
|
||||||
public static final FightTeam redTeam = new FightTeam(Config.TeamRedName, Config.TeamRedPrefix, Config.TeamRedSpawn, Config.TeamRedCornerX, Config.TeamRedCornerY, Config.TeamRedCornerZ, Config.TeamRedRotate, false, Config.RedLeader);
|
public static final FightTeam redTeam = new FightTeam(Config.TeamRedName, Config.TeamRedPrefix, Config.TeamRedSpawn, Config.TeamRedCornerX, Config.TeamRedCornerY, Config.TeamRedCornerZ, Config.TeamRedRotate, false, Config.RedLeader);
|
||||||
public static final FightTeam blueTeam = new FightTeam(Config.TeamBlueName, Config.TeamBluePrefix, Config.TeamBlueSpawn, Config.TeamBlueCornerX, Config.TeamBlueCornerY, Config.TeamBlueCornerZ, Config.TeamBlueRotate, true, Config.BlueLeader);
|
public static final FightTeam blueTeam = new FightTeam(Config.TeamBlueName, Config.TeamBluePrefix, Config.TeamBlueSpawn, Config.TeamBlueCornerX, Config.TeamBlueCornerY, Config.TeamBlueCornerZ, Config.TeamBlueRotate, true, Config.BlueLeader);
|
||||||
|
private static boolean onlyPublicSchems;
|
||||||
|
|
||||||
public static void init(){
|
public static void init(){
|
||||||
IFight.init(redTeam, blueTeam);
|
IFight.init(redTeam, blueTeam);
|
||||||
@ -108,4 +108,13 @@ public class Fight {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static boolean onlyPublicSchems() {
|
||||||
|
return onlyPublicSchems;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void calcAvailibleSchemTypes() {
|
||||||
|
onlyPublicSchems = (Schematic.getSchemsOfType(redTeam.getLeader().getPlayer().getUniqueId(), Config.SchematicType).isEmpty() ||
|
||||||
|
Schematic.getSchemsOfType(blueTeam.getLeader().getPlayer().getUniqueId(), Config.SchematicType).isEmpty());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
In neuem Issue referenzieren
Einen Benutzer sperren