SteamWar/FightSystem
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Dieser Commit ist enthalten in:
lixfel 2019-02-23 20:34:22 +01:00
Ursprung c06a6803cc
Commit 19fcccef82

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@ -99,15 +99,15 @@ public class FightSystem extends JavaPlugin {
//Rotate team1corner to edge (min. x, min. y, min. z)
if(schemsizeX < 0){
schemsizeX = -schemsizeX;
team1cornerX -= 2*schemsizeX;
team1cornerX -= schemsizeX;
}
if(schemsizeY < 0){
schemsizeY = -schemsizeY;
team1cornerY -= 2*schemsizeY;
team1cornerY -= schemsizeY;
}
if(schemsizeZ < 0){
schemsizeZ = -schemsizeZ;
team1cornerZ -= 2*schemsizeZ;
team1cornerZ -= schemsizeZ;
}
//Compute various positions
@ -125,7 +125,7 @@ public class FightSystem extends JavaPlugin {
Team1SpawnLoc = new Location(world, Team1centerX, Team1centerY + schemsizeY, Team1centerZ);
Team2SpawnLoc = new Location(world, Team1centerX, Team1centerY + schemsizeY, Team1centerZ);
Team2SpawnLoc = new Location(world, Team2centerX, Team2centerY + schemsizeY, Team2centerZ);
SpecSpawnLoc = new Location(world, Team1centerX + team1toTeam2distanceX/2,
Team1centerY + team1toTeam2distanceY/2 + schemsizeY/2,
Team1centerZ + team1toTeam2distanceZ/2);