SteamWar/FightSystem
Archiviert
13
1

Fix laggy schemselect

Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Lixfel 2021-09-16 17:58:31 +02:00
Ursprung 05d121fe63
Commit 194adf8970
2 geänderte Dateien mit 14 neuen und 18 gelöschten Zeilen

Datei anzeigen

@ -30,7 +30,6 @@ import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.record.GlobalRecorder;
import de.steamwar.sql.Schematic;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.Sound;
@ -159,22 +158,6 @@ public class Fight {
return 1000;
}
if(Config.RanksEnabled)
return Math.min(schemRank(redTeam.getLeader()), schemRank(blueTeam.getLeader()));
else if(Schematic.getSchemsOfType(redTeam.getLeader().getPlayer().getUniqueId(), Config.SchematicType).isEmpty() ||
Schematic.getSchemsOfType(blueTeam.getLeader().getPlayer().getUniqueId(), Config.SchematicType).isEmpty())
return 0;
else
return 1;
}
private static int schemRank(FightPlayer fightPlayer){
int rank = 1;
List<Schematic> schematics = Schematic.getSchemsOfType(fightPlayer.getPlayer().getUniqueId(), Config.SchematicType);
for(Schematic schem : schematics){
if(schem.getRank() > rank)
rank = schem.getRank();
}
return rank;
return Math.min(redTeam.getSchemRank(), blueTeam.getSchemRank());
}
}

Datei anzeigen

@ -48,6 +48,8 @@ public class FightTeam {
private UUID designatedLeader;
private FightPlayer leader;
private int schemRank;
private final Map<Player, FightPlayer> players = new HashMap<>();
private final Set<Player> invited = new HashSet<>();
@ -69,6 +71,7 @@ public class FightTeam {
this.spawn = spawn;
this.schemRegion = schemRegion;
this.extendRegion = extendRegion;
this.schemRank = 0;
this.ready = false;
this.skip = false;
this.blue = blue;
@ -112,6 +115,10 @@ public class FightTeam {
return isLeaderless() && (designatedLeader == null || designatedLeader.equals(p.getUniqueId()));
}
public int getSchemRank() {
return schemRank;
}
public void teleportToSpawn(){
players.forEach((player, fp) -> player.teleport(spawn));
}
@ -258,6 +265,12 @@ public class FightTeam {
if(ready)
setReady(false);
Optional<Integer> maxRank = Schematic.getSchemsOfType(leader.getPlayer().getUniqueId(), Config.SchematicType).stream().map(Schematic::getRank).max(Integer::compare);
if(Config.RanksEnabled)
schemRank = maxRank.orElse(1);
else
schemRank = maxRank.isPresent() ? 1 : 0;
if(!Config.PersonalKits)
leader.setKit(Kit.getKitByName(Config.LeaderDefault));