SteamWar/FightSystem
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Merge pull request 'Better sound location' (#411) from betterSound into master
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Reviewed-on: #411
Reviewed-by: YoyoNow <jwsteam@nidido.de>
Dieser Commit ist enthalten in:
Lixfel 2024-01-19 16:16:39 +01:00
Commit 169649204a

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@ -21,6 +21,7 @@ package de.steamwar.fightsystem.fight;
import com.comphenix.tinyprotocol.TinyProtocol;
import com.mojang.authlib.GameProfile;
import de.steamwar.core.Core;
import de.steamwar.core.ProtocolWrapper;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config;
@ -94,7 +95,10 @@ public class Fight {
public static void playSound(Sound sound, float volume, float pitch) {
GlobalRecorder.getInstance().soundAtPlayer(sound.name(), volume, pitch);
//volume: max. 100, pitch: max. 2
Bukkit.getServer().getOnlinePlayers().forEach(player -> player.playSound(player.getLocation(), sound, volume, pitch));
if(Core.getVersion() >= 18)
Bukkit.getServer().getOnlinePlayers().forEach(player -> player.playSound(player, sound, volume, pitch));
else
Bukkit.getServer().getOnlinePlayers().forEach(player -> player.playSound(player.getLocation(), sound, volume, pitch));
}
public static FightTeam getTeamByName(String name) {