SteamWar/FightSystem
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1

Fixing no privates in test mode

Dieser Commit ist enthalten in:
Lixfel 2019-09-07 12:54:07 +02:00
Ursprung 07d1e14888
Commit 10906d93d7

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@ -95,7 +95,7 @@ public class GUI {
inv.setItem(8, Material.REDSTONE, "§eÖffentliches " + Config.GameName, (ClickType click) -> schemDialog(p, true)); inv.setItem(8, Material.REDSTONE, "§eÖffentliches " + Config.GameName, (ClickType click) -> schemDialog(p, true));
if(Config.OnlyPublicSchematics){ if(Config.OnlyPublicSchematics){
inv.setItem(0, Material.INK_SACK, (byte)8, "§7Keine privaten Schematics erlaubt", (ClickType click)->{}); inv.setItem(0, Material.INK_SACK, (byte)8, "§7Keine privaten Schematics erlaubt", (ClickType click)->{});
}else if(Schematic.getSchemsOfType(p.getUniqueId(), Config.SchematicType).isEmpty()){ }else if(Schematic.getSchemsOfType(p.getUniqueId(), Config.SchematicType).isEmpty() && !Config.test()){
inv.setItem(0, Material.INK_SACK, (byte)8, "§7Kein privates " + Config.GameName + " vorhanden", (ClickType click)->{}); inv.setItem(0, Material.INK_SACK, (byte)8, "§7Kein privates " + Config.GameName + " vorhanden", (ClickType click)->{});
}else{ }else{
inv.setItem(0, Material.CAULDRON_ITEM, "§ePrivates " + Config.GameName, (ClickType click) -> schemDialog(p, false)); inv.setItem(0, Material.CAULDRON_ITEM, "§ePrivates " + Config.GameName, (ClickType click) -> schemDialog(p, false));