SteamWar/FightSystem
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Fix /leader
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Lixfel 2023-07-01 22:06:21 +02:00
Ursprung 9da8e33360
Commit 0cad5fa3ae
2 geänderte Dateien mit 2 neuen und 1 gelöschten Zeilen

Datei anzeigen

@ -46,6 +46,7 @@ public enum ArenaMode {
public static final Set<ArenaMode> AntiTestCheckPrepare = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(TEST, CHECK, PREPARE)));
public static final Set<ArenaMode> AntiPrepare = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(PREPARE)));
public static final Set<ArenaMode> VariableTeams = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(EVENT, REPLAY, CHECK)));
public static final Set<ArenaMode> ManualTeams = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(EVENT, REPLAY)));
public static final Set<ArenaMode> RankedEvent = Collections.unmodifiableSet(EnumSet.of(EVENT, REPLAY));
public static final Set<ArenaMode> Restartable = Collections.unmodifiableSet(EnumSet.of(NORMAL, TEST));
public static final Set<ArenaMode> NotRestartable = Collections.unmodifiableSet(EnumSet.of(EVENT, REPLAY));

Datei anzeigen

@ -34,7 +34,7 @@ import org.bukkit.entity.Player;
public class LeaderCommand implements CommandExecutor {
public LeaderCommand() {
new StateDependentCommand(ArenaMode.RankedEvent, FightState.Setup, "leader", this);
new StateDependentCommand(ArenaMode.ManualTeams, FightState.Setup, "leader", this);
}
@Override