SteamWar/FightSystem
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Dieser Commit ist enthalten in:
yoyosource 2021-05-14 00:01:51 +02:00
Ursprung bdbb4c510b
Commit 0ac33d0dd4

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@ -138,8 +138,8 @@ public class HellsBells {
AtomicInteger length = new AtomicInteger(10 + random.nextInt((direction.zLength ? zLength : xLength) - 10));
int width = 5 + random.nextInt(5);
int xOffset = getWidthStart(direction.zLength ? xLength : zLength, width);
int zOffset = getLengthStart(direction.zLength ? zLength : xLength, length.get());
int xOffset = getWidthStart(direction.zLength ? xLength : zLength, direction.zLength ? length.get() : width);
int zOffset = getLengthStart(direction.zLength ? zLength : xLength, direction.zLength ? width : length.get());
int yOffset = getHeightStart();
Point redStart;