Spawn items on player block destruction
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful
Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Ursprung
5b76af19d1
Commit
089b702910
@ -37,6 +37,7 @@ import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.block.BlockDispenseEvent;
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import org.bukkit.event.block.BlockDispenseEvent;
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import org.bukkit.event.block.BlockFromToEvent;
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import org.bukkit.event.block.BlockFromToEvent;
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import org.bukkit.event.entity.EntityExplodeEvent;
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import org.bukkit.event.entity.EntityExplodeEvent;
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@ -148,6 +149,14 @@ public class Permanent implements Listener {
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e.setCancelled(true);
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e.setCancelled(true);
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}
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}
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@SuppressWarnings("deprecation")
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onBlockBreak(BlockBreakEvent e) {
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Block block = e.getBlock();
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for(ItemStack stack : block.getDrops(e.getPlayer().getItemInHand()))
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Config.world.dropItemNaturally(block.getLocation(), stack);
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}
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@EventHandler
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@EventHandler
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public void onDropPickup(PlayerPickupItemEvent e) {
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public void onDropPickup(PlayerPickupItemEvent e) {
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if(!(Config.ArenaRegion.inRegion(e.getItem().getLocation())))
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if(!(Config.ArenaRegion.inRegion(e.getItem().getLocation())))
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