SteamWar/FightSystem
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Added State Machine
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Dieser Commit ist enthalten in:
D4rkr34lm 2023-09-03 19:40:46 +02:00
Ursprung dd97e9710c
Commit 074e2793a3
3 geänderte Dateien mit 87 neuen und 1 gelöschten Zeilen

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@ -23,7 +23,8 @@ public class DarkAI extends AI {
super(team, SteamwarUser.get(12172));
}
//63
//109209 Isegrim
//111476 Underground
@Override
public SchematicNode chooseSchematic() {
SchematicNode node = SchematicNode.getSchematicNode(109209);

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@ -0,0 +1,61 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.ai.dark.stateMachine;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.List;
import java.util.function.Predicate;
public class StateMachine {
private ArrayList<State> states = new ArrayList<>();
private int currStateID = 0;
public void tick(){
State state = states.get(currStateID);
boolean result = state.exec.run();
if(result){
currStateID = state.successful;
}
else {
currStateID = state.failed;
}
}
public void addState(String name, StateRunnable exec, int successful, int failed){
states.add(new State(name,exec,successful,failed));
}
private class State{
public final String name;
public final StateRunnable exec;
public final int successful;
public final int failed;
public State (String name,StateRunnable exec, int successful, int failed) {
this.name = name;
this.exec = exec;
this.successful = successful;
this.failed = failed;
}
}
}

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@ -0,0 +1,24 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.ai.dark.stateMachine;
public interface StateRunnable {
boolean run();
}