Improve world freezing for MWG 1.15
Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Ursprung
0a8e6c7923
Commit
01f9ffb6de
@ -20,7 +20,8 @@ import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.BlockPhysicsEvent;
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import org.bukkit.event.block.*;
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import org.bukkit.event.inventory.InventoryMoveItemEvent;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.scoreboard.NameTagVisibility;
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@ -426,5 +427,35 @@ public class FightTeam implements IFightTeam{
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public void onBlockPhysicsEvent(BlockPhysicsEvent e){
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e.setCancelled(true);
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}
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@EventHandler
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public void onPistonExtend(BlockPistonExtendEvent e){
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e.setCancelled(true);
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}
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@EventHandler
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public void onPistonRetract(BlockPistonRetractEvent e){
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e.setCancelled(true);
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}
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@EventHandler
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public void onBlockGrow(BlockGrowEvent e){
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e.setCancelled(true);
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}
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@EventHandler
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public void onRedstoneEvent(BlockRedstoneEvent e){
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e.setNewCurrent(e.getOldCurrent());
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}
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@EventHandler
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public void onBlockDispense(BlockDispenseEvent e){
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e.setCancelled(true);
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}
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@EventHandler
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public void onInventoryMoveEvent(InventoryMoveItemEvent e){
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e.setCancelled(true);
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}
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}
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}
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