WIP Adding personal kits
Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Ursprung
d02ede97e0
Commit
00967a2d3e
@ -97,6 +97,7 @@ public class Config {
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//default kits
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//default kits
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public static final String MemberDefault;
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public static final String MemberDefault;
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public static final String LeaderDefault;
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public static final String LeaderDefault;
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public static final boolean PersonalKits;
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//tech hider parameter
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//tech hider parameter
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public static final Set<Integer> HiddenBlocks;
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public static final Set<Integer> HiddenBlocks;
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@ -177,6 +178,7 @@ public class Config {
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MemberDefault = config.getString("Kits.MemberDefault");
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MemberDefault = config.getString("Kits.MemberDefault");
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LeaderDefault = config.getString("Kits.LeaderDefault");
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LeaderDefault = config.getString("Kits.LeaderDefault");
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PersonalKits = config.getBoolean("Kits.PersonalKits");
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ConfigurationSection techhiderConfig = config.getConfigurationSection("Techhider.HiddenBlocks");
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ConfigurationSection techhiderConfig = config.getConfigurationSection("Techhider.HiddenBlocks");
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Set<Integer> blocks = new HashSet<>();
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Set<Integer> blocks = new HashSet<>();
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@ -0,0 +1,46 @@
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package de.steamwar.fightsystem.utils;
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import de.steamwar.fightsystem.FightSystem;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.Listener;
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import org.bukkit.event.inventory.InventoryCloseEvent;
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import org.bukkit.inventory.ItemStack;
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public class PersonalKitCreator implements Listener {
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private final Player player;
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private final ItemStack[] contents;
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private final ItemStack[] armor;
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public PersonalKitCreator(Player player){
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this.player = player;
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contents = player.getInventory().getContents();
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armor = player.getInventory().getArmorContents();
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//TODO Get Current Kit inventory
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//TODO Prevent unwanted items
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player.getInventory().setContents();
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player.getInventory().setArmorContents();
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player.setGameMode(GameMode.CREATIVE);
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player.openInventory(this.inventory);
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Bukkit.getPluginManager().registerEvents(this, FightSystem.getPlugin());
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}
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@EventHandler
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public void onInventoryClose(InventoryCloseEvent e) {
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if(!player.equals(e.getPlayer()))
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return;
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//TODO Autoclose inventory on PreFightStart
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player.closeInventory();
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player.getInventory().setContents(contents);
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player.getInventory().setArmorContents(contents);
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player.setGameMode(GameMode.SURVIVAL);
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HandlerList.unregisterAll(this);
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}
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}
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