package me.yaruma.fightsystem.kit;
import org.bukkit.entity.Player;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.PlayerInventory;
public class Kit {
private String name;
private int price;
private boolean leaderAllowed;
private boolean memberAllowed;
private PlayerInventory playerInventory;
public Kit(String name, int price, boolean leaderAllowed, boolean memberAllowed, PlayerInventory playerInventory) {
this.name = name;
this.price = price;
this.leaderAllowed = leaderAllowed;
this.memberAllowed = memberAllowed;
this.playerInventory = playerInventory;
}
public String getName() {
return name;
public void setName(String name) {
public int getPrice() {
return price;
public void setPrice(int price) {
public boolean isLeaderAllowed() {
return leaderAllowed;
public void setLeaderAllowed(boolean leaderAllowed) {
public boolean isMemberAllowed() {
return memberAllowed;
public void setMemberAllowed(boolean memberAllowed) {
public PlayerInventory getInventory() {
return playerInventory;
public void setPlayerInventory(Inventory inventory) {
public void loadToPlayer(Player player) {
player.getInventory().setContents(playerInventory.getContents());
player.getInventory().setArmorContents(playerInventory.getArmorContents());