SteamWar/FightSystem
Archiviert
13
1
Dieses Repository wurde am 2024-08-05 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
FightSystem/src/me/yaruma/fightsystem/kit/Kit.java

68 Zeilen
1.7 KiB
Java

package me.yaruma.fightsystem.kit;
2019-04-05 19:32:59 +02:00
import org.bukkit.entity.Player;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.PlayerInventory;
public class Kit {
private String name;
private int price;
private boolean leaderAllowed;
private boolean memberAllowed;
private PlayerInventory playerInventory;
public Kit(String name, int price, boolean leaderAllowed, boolean memberAllowed, PlayerInventory playerInventory) {
this.name = name;
this.price = price;
this.leaderAllowed = leaderAllowed;
this.memberAllowed = memberAllowed;
this.playerInventory = playerInventory;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getPrice() {
return price;
}
public void setPrice(int price) {
this.price = price;
}
public boolean isLeaderAllowed() {
return leaderAllowed;
}
public void setLeaderAllowed(boolean leaderAllowed) {
this.leaderAllowed = leaderAllowed;
}
public boolean isMemberAllowed() {
return memberAllowed;
}
public void setMemberAllowed(boolean memberAllowed) {
this.memberAllowed = memberAllowed;
}
public PlayerInventory getInventory() {
return playerInventory;
}
public void setPlayerInventory(Inventory inventory) {
this.playerInventory = playerInventory;
}
2019-04-05 19:32:59 +02:00
public void loadToPlayer(Player player) {
player.getInventory().setContents(playerInventory.getContents());
player.getInventory().setArmorContents(playerInventory.getArmorContents());
}
}