/*
This file is a part of the SteamWar software.
Copyright (C) 2021 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.utils;
import org.bukkit.Sound;
public class SWSound8 implements SWSound.ISWSound {
@Override
public Sound getSound(SWSound sound) {
switch(sound){
case ENTITY_WITHER_DEATH:
return Sound.WITHER_DEATH;
case BLOCK_NOTE_BASS:
return Sound.NOTE_BASS;
case BLOCK_NOTE_PLING:
return Sound.NOTE_PLING;
case ENTITY_GENERIC_EXPLODE:
return Sound.EXPLODE;
default:
return null;
}