SteamWar/FightSystem
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FightSystem/FightSystem_Main/src/de/steamwar/fightsystem/winconditions/WinconditionRelativePercent.java

118 Zeilen
3.8 KiB
Java

package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.scheduler.BukkitTask;
import java.util.Collections;
import java.util.EnumSet;
import java.util.HashSet;
import java.util.Set;
public class WinconditionRelativePercent extends Wincondition{
private static final Set<Material> ignoredBlocks;
private static TeamPercent blue = null;
private static TeamPercent red = null;
static{
Set<Material> ignored = new HashSet<>();
for(String s : Config.IgnoredBlocks)
ignored.add(Material.valueOf(s));
ignoredBlocks = Collections.unmodifiableSet(ignored);
}
public WinconditionRelativePercent(){
super(Config.RelativePercent || Config.Points, EnumSet.of(FightState.PRE_RUNNING, FightState.RUNNING));
}
public static TeamPercent getBlue(){
if(blue == null)
blue = new TeamPercent(Fight.getBlueTeam());
return blue;
}
public static TeamPercent getRed(){
if(red == null)
red = new TeamPercent(Fight.getRedTeam());
return red;
}
@Override
public void enable() {
getBlue();
getRed();
}
@Override
public void disable() {
blue.task.cancel();
red.task.cancel();
}
public static class TeamPercent {
private static final World world = Bukkit.getWorlds().get(0);
private final FightTeam team;
private final int blockCount;
private final BukkitTask task;
private int currentBlocks;
private TeamPercent(FightTeam team){
this.team = team;
this.blockCount = currentBlocks();
this.currentBlocks = blockCount;
task = Bukkit.getScheduler().runTaskTimerAsynchronously(FightSystem.getPlugin(), () -> {
currentBlocks = currentBlocks();
checkPercentDefeat();
}, 400, 400);
}
public double getPrintablePercent(){
return Math.round(10000.0 * getPercent()) / 100.0;
}
final int getBlockCount(){
return blockCount;
}
double getPercent(){
int blocksDestroyed = blockCount - currentBlocks;
return blocksDestroyed > 0 ? blocksDestroyed / (double) blockCount : 0;
}
private int currentBlocks(){
// Entern active
if(!Config.EnterStages.isEmpty() && Config.EnterStages.get(0) <= FightSystem.getFightTime())
return currentBlocks;
int blocks = 0;
for(int x = team.getCornerX(); x < team.getCornerX() + Config.SchemsizeX; x++){
for(int y = team.getCornerY(); y < team.getCornerY() + Config.SchemsizeY; y++){
for(int z = team.getCornerZ(); z < team.getCornerZ() + Config.SchemsizeZ; z++){
if(!ignoredBlocks.contains(world.getBlockAt(x,y,z).getType()))
blocks++;
}
}
}
return blocks;
}
private void checkPercentDefeat(){
if(!Config.RelativePercent)
return;
if(getPercent() * 100 >= Config.PercentWin){
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Schiff von " + team.getColoredName() + " §cwurde zu stark beschädigt!");
Bukkit.getScheduler().runTask(FightSystem.getPlugin(), () -> FightSystem.setSpectateState(Fight.getOpposite(team), "RelativePercent"));
}
}
}
}