59 Zeilen
2.2 KiB
Java
59 Zeilen
2.2 KiB
Java
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/*
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This file is a part of the SteamWar software.
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Copyright (C) 2021 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.fightsystem.utils;
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import com.comphenix.protocol.wrappers.EnumWrappers;
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import net.md_5.bungee.api.chat.BaseComponent;
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import net.minecraft.server.v1_8_R3.ChatComponentText;
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import net.minecraft.server.v1_8_R3.PacketPlayOutChat;
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import org.bukkit.Material;
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import org.bukkit.craftbukkit.v1_8_R3.entity.CraftPlayer;
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import org.bukkit.entity.Player;
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import org.bukkit.scoreboard.Team;
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public class BountifulWrapper8 implements BountifulWrapper.IBountifulWrapper {
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@Override
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public boolean bowInHand(EnumWrappers.Hand hand, Player p) {
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return p.getInventory().getItemInHand().getType() == Material.BOW;
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}
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@Override
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public void toActionbar(Player player, BaseComponent... components) {
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PacketPlayOutChat packet = new PacketPlayOutChat(new ChatComponentText(BaseComponent.toLegacyText(components)), (byte)2);
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((CraftPlayer) player).getHandle().playerConnection.sendPacket(packet);
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}
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@Override
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public void toChat(Player player, BaseComponent... components) {
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PacketPlayOutChat packet = new PacketPlayOutChat(new ChatComponentText(BaseComponent.toLegacyText(components)), (byte)0);
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((CraftPlayer) player).getHandle().playerConnection.sendPacket(packet);
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}
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@Override
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public void setAttackSpeed(Player player) {
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// nothing to do
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}
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@Override
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public void setNametagVisibility(Team team) {
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//nothing to do
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}
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}
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