SteamWar/FightSystem
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FightSystem/FightSystem_Main/src/de/steamwar/fightsystem/winconditions/WinconditionPercentTimeout.java

44 Zeilen
1.7 KiB
Java

/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
public class WinconditionPercentTimeout extends TimeoutWincondition {
public WinconditionPercentTimeout() {
super(Winconditions.HEART_RATIO_TIMEOUT, "PercentTimeout");
}
@Override
protected void timeOver() {
double bluePercent = Wincondition.percentWincondition.getPercent(Fight.getBlueTeam());
double redPercent = Wincondition.percentWincondition.getPercent(Fight.getRedTeam());
FightTeam team = null;
if(bluePercent > redPercent)
team = Fight.getRedTeam();
else if(bluePercent < redPercent)
team = Fight.getBlueTeam();
win(team, "§cDie Zeit ist abgelaufen, und Team ", " §chatte weniger Schaden erlitten!", "§cDie Zeit ist abgelaufen, und beide Teams hatten gleichen Schaden!");
}
}