SteamWar/FightSystem
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FightSystem/FightSystem_Main/src/de/steamwar/fightsystem/winconditions/WinconditionAllDead.java

47 Zeilen
1.6 KiB
Java

2019-09-05 18:26:13 +02:00
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
2019-11-16 08:37:33 +01:00
import de.steamwar.fightsystem.Config;
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import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.event.player.PlayerQuitEvent;
public class WinconditionAllDead extends PlayerWincondition {
public WinconditionAllDead(){
init(Config.AllDead);
}
@EventHandler
public void handlePlayerDeath(PlayerDeathEvent event) {
Player player = event.getEntity().getPlayer();
if(!isTarget(player))
return;
FightTeam fightTeam = Fight.getPlayerTeam(player);
if(fightTeam.allPlayersOut()) {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer letzte Spieler aus " + fightTeam.getPrefix() + fightTeam.getName() + " §cist gestorben!");
FightSystem.setSpectateState(Fight.getOpposite(fightTeam));
}
}
@EventHandler
public void handlePlayerQuit(PlayerQuitEvent event) {
Player player = event.getPlayer();
if(!isTarget(player))
return;
FightTeam fightTeam = Fight.getPlayerTeam(player);
if(fightTeam.allPlayersOut()) {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer letzte Spieler aus §6" + fightTeam.getPrefix() + fightTeam.getName() + " §chat den Kampf verlassen!");
FightSystem.setSpectateState(Fight.getOpposite(fightTeam));
}
}
}