SteamWar/FightSystem
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FightSystem/src/me/yaruma/fightsystem/fight/WaterRemover.java

103 Zeilen
3.7 KiB
Java

package me.yaruma.fightsystem.fight;
import me.yaruma.fightsystem.FightSystem;
import me.yaruma.fightsystem.winconditions.WinconditionTechKO;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.plugin.Plugin;
import org.bukkit.scheduler.BukkitTask;
import java.util.AbstractMap;
import java.util.ArrayList;
import java.util.List;
public class WaterRemover {
private List<AbstractMap.SimpleEntry<Location, Integer>> explodedBlocks = new ArrayList<>();
private List<Block> waterList = new ArrayList<>();
private BukkitTask task;
public void start() {
this.stop();
this.explodedBlocks = new ArrayList<>();
this.waterList = new ArrayList<>();
this.task = Bukkit.getScheduler().runTaskTimerAsynchronously((Plugin)FightSystem.getPlugin(), () -> {
try {
WaterRemover.this.wateredCheck();
WaterRemover.this.removeWater();
}
catch (Exception e) {
e.printStackTrace();
}
}, 0L, 20L);
}
private void stop() {
if (this.task != null) {
this.task.cancel();
}
}
public void add(Location loc) {
this.explodedBlocks.add(new AbstractMap.SimpleEntry<>(loc, 0));
}
private void wateredCheck() {
for (int i = this.explodedBlocks.size() - 1; i >= 0; i--) {
if (this.explodedBlocks.get(i).getValue() >= 15) {
Block b = this.explodedBlocks.get(i).getKey().getBlock();
if (b.getType() == Material.WATER || b.getType() == Material.STATIONARY_WATER) {
this.waterList.add(b);
}
this.explodedBlocks.remove(i);
continue;
}
this.explodedBlocks.get(i).setValue(this.explodedBlocks.get(i).getValue() + 1);
}
}
private void removeWater() {
ArrayList<Block> blocksToRemove = new ArrayList<>();
for (int i = this.waterList.size() - 1; i > -1; --i) {
Block current = this.waterList.get(i);
blocksToRemove.addAll(this.getSourceBlocksOfWater(current));
if (current.getType() != Material.AIR) continue;
this.waterList.remove(i);
}
Bukkit.getScheduler().runTask((Plugin)FightSystem.getPlugin(), () -> {
for (Block block : blocksToRemove) {
block.setType(Material.AIR);
WinconditionTechKO.removeWater(block.getLocation());
}
});
}
private List<Block> getSourceBlocksOfWater(Block startBlock) {
ArrayList<Block> water = new ArrayList<>();
this.collectBlocks(startBlock, water, new ArrayList<>());
return water;
}
private void collectBlocks(Block anchor, List<Block> collected, List<Block> visitedBlocks) {
if (anchor.getType() != Material.WATER && anchor.getType() != Material.STATIONARY_WATER) {
return;
}
if (visitedBlocks.contains((Object)anchor)) {
return;
}
visitedBlocks.add(anchor);
if (anchor.getType() == Material.STATIONARY_WATER) {
collected.add(anchor);
}
this.collectBlocks(anchor.getRelative(BlockFace.UP), collected, visitedBlocks);
this.collectBlocks(anchor.getRelative(BlockFace.NORTH), collected, visitedBlocks);
this.collectBlocks(anchor.getRelative(BlockFace.EAST), collected, visitedBlocks);
this.collectBlocks(anchor.getRelative(BlockFace.SOUTH), collected, visitedBlocks);
this.collectBlocks(anchor.getRelative(BlockFace.WEST), collected, visitedBlocks);
}
}