Datei suchen
wizjany 17fba54305 Update SpongeSchematic format to version 2.
Allows saving and loading entities and biomes.
2019-04-26 16:41:39 +10:00
config/checkstyle Use wrappers for the Format-type components 2019-04-25 19:11:58 +10:00
contrib/craftscripts Use 3 wool block variables instead of array 2018-12-31 19:36:41 -06:00
gradle/wrapper Start work on Forge 1.13 2019-02-19 18:11:37 +10:00
worldedit-bukkit Update SpongeSchematic format to version 2. 2019-04-26 16:41:39 +10:00
worldedit-core Update SpongeSchematic format to version 2. 2019-04-26 16:41:39 +10:00
worldedit-forge Update SpongeSchematic format to version 2. 2019-04-26 16:41:39 +10:00
worldedit-libs Get it all working 2019-04-22 22:05:20 +10:00
worldedit-sponge Update SpongeSchematic format to version 2. 2019-04-26 16:41:39 +10:00
.gitattributes Remove auto-LF conversion from .gitattributes because it doesn't seem to work that well. 2012-10-28 12:48:52 -07:00
.gitignore Updated changelog, contributing info, gradle, etc 2018-10-04 16:15:35 +10:00
.travis.yml Bump to latest forge and cleanup some old files. 2019-03-11 22:45:41 +10:00
build.gradle Remove unnecessary gradle entries 2019-04-22 23:59:31 +10:00
CHANGELOG.txt compileOnly breaks shadowJar. bStats needs to fix their repos. 2018-10-10 23:22:38 +10:00
COMPILING.md Updated changelog, contributing info, gradle, etc 2018-10-04 16:15:35 +10:00
CONTRIBUTING.md Updated changelog, contributing info, gradle, etc 2018-10-04 16:15:35 +10:00
gradle.properties Further work on 1.13.2 WorldEdit for Forge. Forge still is missing too many features to finish this, and I need to work out how to port the command wrapper system over. 2019-02-19 18:16:28 +10:00
gradlew Upgrade Gradle to 4.0.2 2017-08-01 22:20:56 -07:00
gradlew.bat [Forge] Initial update to 1.11 2016-12-01 23:14:16 -05:00
HEADER.txt Switch to a license plugin for headers 2018-10-04 00:29:34 -07:00
LICENSE.txt Modernized pom, readmes. 2012-10-19 21:10:39 -07:00
README.html Tabs -> spaces in README.html. 2012-10-20 00:58:33 -07:00
README.md Change CI link to enginehub. 2019-01-23 16:21:37 -05:00
settings.gradle Move shaded libraries to their own artifacts 2019-04-20 23:11:39 -07:00

WorldEdit

WorldEdit is Minecraft mod that turns Minecraft into an in-game map editor (sorta, kinda).

  • Make awesome stuff with half the time OR make quadriply awesome creations with the same time
  • Get lost in hundreds of options and functions that even we've forgotten existed
  • Utilize Photoshop-like tools like "selection areas" and "brushes"
  • Making fjords and other natural wonders with weird names
  • Also: fix grief, broken water, missing snow, raging fires, and other 💩

WorldEdit is open source!, so if you've just learned how to make a button blink, I probably recommend picking up a book on CS algorithms. The project is licensed using the GNU Lesser General Public License license, v3.

Compiling

See COMPILING.md for a guide on compiling WorldEdit.

Contributing

We happily accept contributions, especially through pull requests on GitHub. Submissions must be licensed under the GNU Lesser General Public License v3.

Please read CONTRIBUTING.md for important guidelines to follow.