geforkt von Mirrors/FastAsyncWorldEdit
144ea2ef34
Lazy tags means tiles/ents are not translated into the nms NBTBase until it is needed. Should be faster in cases where getFullBlock is called, but nbt is not always needed. Commands like Copy and Paste, where the input/output are both nms worlds, can entirely bypass WorldEdit translating to and from the WorldEdit JNBT classes. |
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.github | ||
buildSrc | ||
config/checkstyle | ||
contrib/craftscripts | ||
gradle/wrapper | ||
merge | ||
worldedit-bukkit | ||
worldedit-cli | ||
worldedit-core | ||
worldedit-fabric | ||
worldedit-forge | ||
worldedit-libs | ||
worldedit-sponge | ||
.gitattributes | ||
.gitconfig | ||
.gitignore | ||
build.gradle.kts | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
HEADER.txt | ||
LICENSE.txt | ||
merge-imports.sh | ||
README.md | ||
settings.gradle.kts | ||
splash.txt | ||
worldedit-logo.png |
FAWE is a fork of WorldEdit that has huge speed and memory improvements and considerably more features
Links
Downloads
1.13+
< 1.12.2
Building
FAWE uses gradle to build
You can safely ignore gradlew setupDecompWorkspace
if you are not planning to work on the forge side of FAWE.
$ gradlew setupDecompWorkspace
$ gradlew build
Contributing
Have an idea for an optimization, or a cool feature?
- We will accept most PR's
- Let us know what you've tested / what may need further testing
- If you need any help, create a ticket or discuss on Discord