geforkt von Mirrors/FastAsyncWorldEdit
![Matthew Miller](/devlabs/assets/img/avatar_default.png)
* Re-do commits to avoid awful rebase * You can load and save a schematic file now. Still gotta setup ability to use commands as a console actor. * Add a world override concept to LocalSession, and allow a lot more commands to be performed by actors. * Fixed commands, and set the loaded schematic as the world override in CLI * Properly load tags * Added 1.14.4 data values * Allow a majority of commands to be performed by the console. * Fixed a lot of PR requested changes * Added a Locatable interface and use that for getting the location of the player in commands. * Added script support. Currently requires a newline at the end of the script. * Shade everything to allow this to run locally - should probably minimize this to an extent later. * Actually hook up the version * Added a //world command to set the override * Fixed a missed checkstyle issue * Added CommandBlock support to Bukkit * Make command block support configurable * Minor cleanup and implementing a few of the final functions * Fixed most issues from PR * Improve UX, saving is now automatic and unknown command messages show * Better save docs and support any clipboard format * Include the entire formats list * Arrays.copyOf * Clear the world override if the selector is called on another world. * Update logging extent to allow basic logging with non-player actors
12 Zeilen
265 B
Plaintext
12 Zeilen
265 B
Plaintext
rootProject.name = "worldedit"
|
|
|
|
include("worldedit-libs")
|
|
|
|
listOf("bukkit", "core", "forge", "sponge", "fabric", "cli").forEach {
|
|
include("worldedit-libs:$it")
|
|
include("worldedit-$it")
|
|
}
|
|
include("worldedit-libs:core:ap")
|
|
|
|
include("worldedit-core:doctools")
|