- Add list of "exclusive" managers to config to aid users in having some sort of prioritisation.
- Fixes#960 if PlotSquared is added to exclusive managers, otherwise, there's no particularly sane way of adding prioritisation without requiring a treemap be added to YAML config, or for us to decide upon it ourselves
- Synchronising on full sections synchronises on the global FULL instance (bad)
- Synchronising on empty sections synchronises on the local empty instance (bad)
- Leads to needless thread locking, and raises the possibility of cyclic locks considerably
* Remove hardcoding of world limits
- seems to be working fine without the datapack for world height changing
- particular attention should be given to LocalBlockVectorSet and MathMan changes
* update adapters
* Override getMinY in various classes and ensure selections have a world attached to them
* no message
* Address comments
- Fix for lighting mode 1
* A few more changes
* Fix LocalBlockVectorSet
* Fix range statement
* Various fixes/comment-addressing
- There's not much point in having a different file name now for history. We've broken it before...
- Fix history read/write
- Fix range on for loops in CharBlocks
* undo bad CharBlocks change
* Fix history y level
* Fix biome history
* Fix lighting
* Fix /up
* Make regen fail not because of these changes
* Fixes for y < 0
* Fix isEmpty where only the uppermost chunksection is edited
* Fix javadocs/FAWE annotations
* Better explain why BiomeMath is removed
* If history task throws an error, it should only be caught and printed if not completing now.
* Min|max world heights for new patterns
* Load biomes from NMS instead of bukkit (#1200)
* Update adapters
* Update adapters
* Don't initialise BlockTypes when biomes aren't set up yet so all BiomeTypes.BIOME are no longer null thanks.
* Address some comments.
* rename layer -> sectionIndex to imply inclusivity
* Javadoctored.
Co-authored-by: NotMyFault <mc.cache@web.de>
Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>
- Even if we access (cache) the entities synchronously, we'd then be doing stuff asynchronously so adapters can override this and either use the world#getEntities normally (pre 1.17) or get entities async anyway.