Chaoscaot
d4c8bd084e
Remove Schematic Command
SteamWarCI Build successful
2022-08-21 17:40:19 +02:00
Hannes Greule
ab659eadde
fix: upstream missing Region#getBoundingBox()
( #1908 )
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Use block change limit for //copy and //cut
(cherry picked from commit fd8dbdd7b7b8b561db98a45b4eae3810dedb1551)
2022-08-19 13:41:24 +02:00
Alexander Brandes
5c2679f95d
Update Upstream
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55e2d3d Catch InvalidPathException in safeFile handler (2167)
Closes #1872
2022-08-10 09:47:53 +02:00
Alexander Brandes
129f4f37a3
chore: Update assets to 1.19.2 ( #1900 )
2022-08-07 11:44:40 +02:00
Alexander Brandes
c520e1a686
Update upstream
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54ed9e8 Add support for Y-offsets with back direction (2164)
2022-08-07 09:13:09 +02:00
Aurélien
e942175559
Improve `MainUtil#copyFile
` ( #1888 )
2022-08-02 11:25:56 +02:00
Alexander Brandes
7a498497c5
chore: Use 1.19.1 asset URL ( #1889 )
2022-08-01 09:50:27 +02:00
Alexander Brandes
8414e64bab
build: Release 2.4.2
2022-07-28 10:29:59 +02:00
Alexander Brandes
e10774598e
chore: Reword light command messages ( #1885 )
2022-07-25 18:49:18 +02:00
dordsor21
a1babd5ec9
biomes is now an two-dimensional array in CharSetBlocks
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- Fixes #1878
2022-07-17 17:33:51 +01:00
Alexander Brandes
4fc2a25a9a
Update Upstream
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d7b3c4c Clone the returned getRegion on BlockArrayClipboard (2144)
2022-07-16 11:08:42 +02:00
Aeliios
92518f71be
Correct return type for CuboidRegion#getFaces() upstream compatibility ( #1866 )
2022-07-03 12:43:13 +01:00
Aeliios
902f153929
Getting correct String from CompoundTag ( #1867 )
2022-07-03 12:43:03 +01:00
dordsor21
3212dddb2d
Fix BlendBall for no mask
2022-06-27 13:38:22 +01:00
Alexander Brandes
f812fc14ab
build: Release 2.4.0
2022-06-27 13:52:50 +02:00
Jordan
34ea713d29
Fix walls command on 1D/2D selection ( #1821 )
2022-06-24 15:04:11 +01:00
dordsor21
38d1a64bf5
Correctly recycle CharSetBlocks
2022-06-24 15:03:48 +01:00
Jordan
8094b68967
Actually implement ChunkHolder/ChunkSet pools ( #1840 )
2022-06-24 10:13:58 +01:00
Jordan
800988aae7
Assume a file not being in a subdirectory of root means a symlink is used ( #1838 )
2022-06-23 17:32:21 +01:00
dordsor21
010611c4ac
Don't hide ChunkHolder generic "T" type paramter
2022-06-23 16:10:30 +01:00
Jordan
704f87da23
Re-implement incremental schematic names in a folder ( #1833 )
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* Re-implement incremental schematic names in a folder
- Fixes #1545
* Move fawe end comment
* Slight cleanup
2022-06-23 10:23:22 +02:00
Jordan
100288ada5
Implement a "sensitivity" setting, a mask, and an option to only distinguish air vs blocks to blendball ( #1832 )
2022-06-22 12:50:22 +01:00
Jordan
d498996cbd
Use Material rather than legacy int/data when specifying block break effect type ( #1829 )
2022-06-22 12:50:09 +01:00
Jordan
968799503f
Re-implement full Entity support in history, entity removal, entity creation, etc. ( #1812 )
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Co-authored-by: Alexander Brandes <mc.cache@web.de>
2022-06-21 14:52:02 +01:00
dordsor21
d62c88a2ca
Remove unused import
2022-06-21 13:00:19 +01:00
dordsor21
8b05738929
Remove P2 apidescription annotation
2022-06-21 12:58:21 +01:00
Jordan
c5073d79e7
Account for use of MutableBlockVector3 in Spline Brush ( #1831 )
2022-06-21 12:56:02 +01:00
Jordan
3f103eea9b
Set the correct delegate to the ChunkHolder when using get or set in NULL delegate ( #1830 )
2022-06-21 12:55:51 +01:00
Jordan
dacb89a480
Bring stack in line with upstream using offset rather than direction ( #1822 )
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Co-authored-by: Alexander Brandes <mc.cache@web.de>
2022-06-20 10:46:19 +02:00
Jordan
396faf6732
Support using //distr on console properly ( #1827 )
2022-06-19 22:35:36 +01:00
Jordan
dac3610bcf
Implement generation of biome decorations to //regen <biome> and add option for a random seed to be used ( #1819 )
2022-06-19 22:33:16 +01:00
Jordan
692a010c39
Actually apply source mask when using //paste -m <mask> ( #1810 )
2022-06-19 22:33:01 +01:00
Jordan
84f6039f41
Fix #fullcopy -r ( #1816 )
2022-06-19 00:59:11 +01:00
Jordan
aadd35c0c4
Don't limit split size for extra block data (signs, spawner, etc.) ( #1818 )
2022-06-19 00:58:59 +01:00
Jordan
8e5204c311
Allow editing solely of tiles/entities/heightmaps ( #1817 )
2022-06-19 00:58:54 +01:00
Jordan
003cec30be
Fix saving entities in DiskOptimizedClipboard when no tiles are present ( #1815 )
2022-06-19 00:58:47 +01:00
Jordan
907ad8528e
Don't do the unbelievable bad use of a MutableBlockVector2 in the creation of a set ( #1825 )
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* Don't do the unbelievable bad use of a MutableBlockVector2 in the creation of a set
- Fixes IntellectualSites/PlotSquared#3683
* Clean up remnants of the use of MutableBlockVector2
2022-06-17 23:41:25 +02:00
Jordan
d2b4154cc0
Properly support extended world heights (y > 255) in tripleBlockCoord ( #1805 )
2022-06-17 15:39:27 +01:00
Jordan
fd00635533
Fixes to BlockMask and "char" masks ( #1787 )
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* If a char mask is successfully created from the full input, return it
* Don't double-up adding a block to a BlockMaskBuilder (if adding by regex is successful)
- InputParseException is thrown if unsuccessful
* Fix optimisation of BlockMask for negation of a single block type
- Fixes #1755
* Allow early returning of an optimized MaskIntersection to avoid unnecessary work
* Actually allow underscore in isAlphanumericUnd
- Fixes #1626
* Replace a few more hard-coded air internal IDs
* Don't fail silently if BlockMaskBuilder#addRegex doesn't work when testing all block types
* Remove unused import
2022-06-16 16:24:48 +02:00
Jordan
f2bab901f4
The extent minY check in clipboard paste is un-needed as it is handled gracefully by FAWE ( #1806 )
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- Fixes #1771
2022-06-16 16:24:00 +02:00
Jordan
1da987d594
Fix PNGWriter exporting blank PNGs ( #1807 )
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* Fix horrendous variable assignment in PNGWriter
- Fixes #1679
* More detailed information on PNG format
* Avoid a larger number of blocks that do nto have a color assigned in TextureUtil
* Don't error in PNGWriter if biomes aren't saved to clipboard and grass is present
2022-06-16 16:23:52 +02:00
Jordan
ac11da855a
Processor should be added to queue, not extent ( #1809 )
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- Fixes #1559 root cause
2022-06-16 16:23:45 +02:00
Jordan
9395b3c575
Prevent unhinged tree generation by doing a sanity check on the block below/block of the tree placement ( #1811 )
2022-06-16 16:23:37 +02:00
Jordan
cb6e200ca6
Use the correct CuboidRegion constructor to prevent clipboard height being limited when loading schematics ( #1798 )
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Use the correct CuboidRegion constructor to prevent clipboard height being limited when loading schematicsd
- Fixes #1757
2022-06-15 13:37:32 +02:00
Jordan
ea434163c4
Only create entities during a restore if they are contained by the region and the editsession's mask ( #1800 )
2022-06-15 13:37:20 +02:00
dordsor21
111d604075
Follow up to 39e1a811f7
to fix DOC loading
2022-06-14 17:20:59 +01:00
Alexander Brandes
aae696686d
fix: Don't export Paster transitively on the core module ( #1808 )
2022-06-14 17:02:11 +02:00
Owen
39e1a811f7
Don't apply offset to SimpleClipboard ( #1751 )
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* Fix offset
* Don't apply offset in SimpleClipboard
Co-authored-by: Alexander Brandes <mc.cache@web.de>
2022-06-13 23:42:50 +02:00
Jordan
b797655d0c
Only implement cache to MaskingExtent when off main thread ( #1789 )
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* Only implement cache to MaskingExtent when off main thread
- It's possible for a [Chunk/Char]FilterBlock to be used multiple times in the same "tree" of method calls meaning the mutable paramets (particularly index) get increased within a loop, causing AIOOBs and other issues
- This is only possible on the main thread due to the handling of submissions in SingleThreadQueueExtent, as it ensures all operation remains on the main thread to prevent deadlocks
- Therefore safe usage of FilterBlocks requires that main-threaded operation create a new [Chunk/Char]FilterBlock instance each time
- Further fixes #1681
* Fix typos
* Switch to LongFunction
2022-06-13 23:42:40 +02:00
Jordan
63f031b01a
Only synchronise tree generation at the very lowest level ( #1788 )
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* Only synchronise tree generation at the very lowest level
- Fixes #1681
* Perform the generate inside try-finally and actually use the resultant copied map to place blocks to the editsession
* Check result of generateTree and return null if failed
2022-06-13 09:05:18 +02:00