Jesse Boyd
a636a30e9f
Dont try removing player entity
2019-04-01 20:39:49 +11:00
Jesse Boyd
321ba326ed
Fixes #47
2019-04-01 20:10:23 +11:00
Jesse Boyd
8afd96f03b
Fixes #87 oops
2019-04-01 18:48:14 +11:00
Jesse Boyd
603df92f79
Merge pull request #34 from Cygaan/master
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Fix copying entities
2019-04-01 13:42:59 +11:00
Jesse Boyd
a44c38c170
Merge pull request #40 from Combustible/sponge_schematic_tweak
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Fix sponge schematics not correctly setting dimensions if there are no entities
2019-04-01 13:42:47 +11:00
Jesse Boyd
d1e51884de
Merge pull request #86 from IntellectualSites/tile-entity-fix-extracted
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Fix the tile entity deal-io only
2019-04-01 13:42:13 +11:00
Jesse Boyd
49b2df1f2e
remove redundant methods
2019-04-01 05:06:03 +11:00
Jesse Boyd
92a7bd5e44
minor tweak for mutable vectors
2019-04-01 03:09:20 +11:00
Jesse Boyd
2165bb127f
Merge branch 'new-vector-system' of https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13 into new-vector-system
2019-03-31 22:36:49 +11:00
Jesse Boyd
7b5230ad08
Fawe shouldn't default to have any dissallowed blocks
2019-03-31 22:36:34 +11:00
Sauilitired
4137d0a91a
Fix the tile entity deal-io only
2019-03-31 10:45:42 +02:00
Sauilitired
6dd7190fc5
Fix the tile entity deal-io only, and also took the liberty to make
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sure that the splash file doesn't prevent building. xoxo.
2019-03-31 10:39:52 +02:00
wizjany
961da1b93f
Add BukkitPlayer constructor without plugin.
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tbh I don't know why we even need to keep the plugin object around.
2019-03-30 17:32:10 -04:00
wizjany
a80420d14b
Add biome storage to BlockArrayClipboard.
2019-03-30 00:42:28 -04:00
wizjany
4e66b9a336
Revert 6b3426e1
.
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Empty base blocks are always immutable. Fuzzy states don't have NBT.
2019-03-30 00:41:47 -04:00
wizjany
42d0d6e79a
Use getTag instead of requireTag in a few places.
2019-03-29 23:44:18 -04:00
NotMyFault
b09eeb587a
Update README.md
2019-03-29 21:27:07 +01:00
matt
20098a78c8
Lets show FAVS some love ❤️
2019-03-28 21:19:40 -04:00
matt
7ae8d567f3
Cleaned a class
2019-03-28 20:41:16 -04:00
NotMyFault
cb482ccbd5
Remove auto updater and minors
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- Remove Changelog command
- Remove Auto updater
2019-03-28 21:31:28 +01:00
matt
699783ba72
Another selective merge
2019-03-28 15:02:37 -04:00
wizjany
d7d2d03ee8
Clipboard offset pattern is now #copy@[x,y,z].
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Since the parsers were changed around, unescaped commas are parsed as
separate blocks now.
2019-03-27 23:36:59 -04:00
matt
acc8eb0a99
Lambda's and References and Cleanups! Oh My!
2019-03-27 12:17:05 -04:00
matt
1424998327
Simplified switch statements and minor formatting
2019-03-27 11:36:26 -04:00
NotMyFault
67fd0668ee
ocd
2019-03-27 15:40:53 +01:00
NotMyFault
8623dd0009
Fixes #80
2019-03-27 15:38:21 +01:00
matt
712479adbb
Reverted incompatible EntityType upstream change
2019-03-27 00:16:54 -04:00
wizjany
74bff83e38
Don't let items types be null.
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Better fail-fast if registry doesn't load? or why-ever else this happens
2019-03-26 22:30:46 -04:00
wizjany
6b3426e1de
BaseBlock is technically mutable so that technically shouldn't use it.
2019-03-26 18:14:35 -04:00
wizjany
2a194b0434
Add pattern that randomly chooses states.
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Also works with fuzzy states.
Syntax is `*type`, e.g. `//set *stone_slab` or with states,
`//set *oak_fence[waterlogged=false]`
2019-03-26 18:11:32 -04:00
matt
9fcf805148
Pattern doesn't need to be deprecated
2019-03-26 16:35:22 -04:00
NotMyFault
464719c02a
Revert upstream change
2019-03-26 21:00:28 +01:00
matt
8124d3b3c5
Reverted an upstream change due to a sketchy class issue
2019-03-26 15:29:46 -04:00
matt
3420b8329b
Remove most of PseudoRandom, a few minor cleaning changes, and an upstream change
2019-03-26 13:41:09 -04:00
matt
0d88a6bce2
Merging upstream changes
2019-03-26 13:27:09 -04:00
Matthew Miller
4629c1f7e4
Few fixes for the Forge version.
2019-03-26 21:09:41 +10:00
wizjany
8eccdc7444
Add -f flag to //count to allow fuzzy inputs.
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Also re-implement //distr -c. And remove outdated help text on //copy.
2019-03-25 22:38:51 -04:00
matt
85bfd16d7c
Code cleaning
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Most notable change: Remove redundant type parameters and replaced with <>. This is a small step to bring us closer to upstream parity.
2019-03-25 19:55:32 -04:00
IronApollo
3236bdd78e
Changes to NBT-handling in operations and extents, changes to match the widely supported setBlock functionality, minor code cleanup
2019-03-25 13:42:11 -04:00
Josh Knight
16c22b75da
Merge pull request #79 from IntellectualSites/remove-plotme-support
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Remove PlotMe support
2019-03-25 06:09:50 -04:00
Josh Knight
4c3b09895d
Merge pull request #76 from IntellectualSites/new-vector-system2
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Revert "Make end tag singleton"
2019-03-25 06:09:13 -04:00
NotMyFault
14ab61d154
Remove PlotMe support
2019-03-25 00:02:20 +01:00
NotMyFault
68c8950cdc
Add IncendoPaster
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Co-Authored-By: Alexander Söderberg <citymonstret@hotmail.com>
2019-03-24 23:02:32 +01:00
NotMyFault
a64ff8f299
Make master build (probably)
2019-03-24 20:58:05 +01:00
wizjany
692ba6fda3
Checkstyle.
2019-03-22 14:03:43 -04:00
matt
456f821ce0
Revert "Make end tag singleton"
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This reverts commit 13d2ae20
Why was this changed. I doubt it did much in terms of performance. It's better to stay as close as we can to the worldedit repo.
2019-03-22 12:51:44 -04:00
Josh Knight
feaf848e26
Merge pull request #73 from IntellectualSites/fix-center
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Fixes #17 , and an annoying typo in SnipeData :)
2019-03-21 08:32:08 -04:00
Sauilitired
44bfc2f753
Fixes #17 , and an annoying typo in SnipeData :)
2019-03-21 07:20:47 +01:00
wizjany
9b473cecbd
Fixes and changes to forest/forestgen.
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* Sync up implementations of the two commands.
* Fix generating trees in spots with replaceable blocks.
* Make message when you mistype tree-type arg more correct.
Fixes WORLDEDIT-3869.
2019-03-20 21:05:11 -04:00
wizjany
1934006d14
Better enforce the Request lifetime.
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Previously, the current request would just get a new EditSession when
one was created. Now, a Request is reset before and after:
- a command is used and
- an interact is fired with the platform
This means each action taken will get a single, non-reusable Request.
Note that this only applies to actions taken through the platform.
API users will not be using requests anyway, since things like Masks,
etc. will be constructed directly instead of being passed through the
platform's parsers and so on. (e.g. if a plugin loads a schematic into
the world with a mask, they should create the EditSession and mask it
directly, and not use that Mask again for another EditSession in another
World).
Also, get rid of a bunch of (some now-)unnecessary EditSession creation
during command dispatching.
Note that this also fixed the dynamic selection mask, which apparently
has been broken for some unknown amount of time.
2019-03-20 19:13:54 -04:00